Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.Dual Class - Combine any of six distinct clas...
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.
Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.
Popular achievements
Monster Slayer
Eradicate 25 Heroic Monsters (marked by a Star).
common
·
57.48%
Heroic Slayer
Eradicate 100 Heroic Monsters (marked by a Star).
common
·
37.52%
The End to Depravity
Slay Salazar, Blade of Ch'thon in the Depraved Sanctuary.
common
·
39.48%
Delivering Justice
Slay Warden Krieg in the Hidden Laboratory.
common
·
59.36%
An Old Threat
Slay Darius Cronley.
common
·
52.11%
Blood for Blood
Slay Karroz, Sigil of Ch'thon.
common
·
36.2%
Cleansing the Conflagration
Slay the Herald of Flame in the Conflagration.
common
·
35.57%
Gutting Gutworm
Slay Gutworm in Smuggler's Basin.
common
·
38.17%
Tinkering is Her Specialty
Rescue Darlet in Burrwitch.
common
·
61.56%
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Game is just upgraded Titan Quest, but it's the very good thing. Not so much are constant crashes on my laptop which isn't some potato (Toshiba Satellite Pro C50-A-1V for interested). Crashes on starting game, crashes on starting session, crashes on entering/leaving location, some times faking crashes and only freeze for a moment. Well there are also minor complaints about inventory managment, especially with upgrade components. Overall if you are lucky and don't get too much crashes game is enjoyable with it's complexity, but in the end to enjoy game you first need to start.
Video Review: https://www.youtube.com/watch?v=gvJaYllZOXs
The story of Grim Dawn is more engaging than I expected from an ARPG. It starts out with your character almost dying by hanging due to possession by the aether which is essentially a interdimensional spiritual energy with a form of sentience. You were saved because the energy left your body to escape death since apparently it can’t survive if you die. The game then immediately contradicts itself by making you fight several aether-possessed corpses and sends you on a journey to defeat the invasion of the aether while building up safe zones by choosing to help persons that can prove useful that you meet in the wilderness or not.One especially cool thing is that the game actually allows you to make choices. These choices only really have cosmetic effects and no real effect on gameplay though. For example, you can choose to save and arm some persons you meet in the wilderness to help you fight the aether. But you never see them again, the enemies do not decrease, and literally the effect of your choice amounts to zilch.
The gameplay has its own problems too. For one, nothing gets marked on the map and you’re not allowed to place your own markers either. Combine that with how level 15 areas can have level 25 dungeons? You’ll likely miss a lot of content unless you take the effort to keep physical notes telling you where everything is. Most quests don’t even get marked on your minimap so to complete them you really just have to run around and explore every nook and cranny. This is a very degressive design choice that makes you feel like you’re playing a game from the early 2000s back when quest tracking wasn’t really considered as important.
To view the full text review, check it out on steam (since GoG doesn't allow space for full reviews): http://steamcommunity.com/id/Resoula/recommended/219990/
Playing base game with a Demolitionist (no 2nd class). My biggest issue with this game is simply navigating. Too many barriers and dead ends. Makes for a lot of back-tracking,
My 2nd biggest issue is requirements for equipment. My level 41 Demolitionist is wearing equipment average level 29. Maybe it's just this class? (have not played any other class).
You can deal (or be dealt) 10 types of damage. Which means you need 10 resistances (all shown in your character screen). Yeah, good luck with that. Plus there are at least 3 other resistances not shown. WTH?
I cannot made any sense of how much damage I am doing with weapons or skills. The quest list (resolved or not) are shown in the codex window, but not in any order that makes sense.
The game forces side quests on you, without even asking. Sometimes, even just picking up an item can trigger a side quest.
There are a lot of quest items that I don't even know what they are for. So I have to lug all these items around with me. Why can't I put them in stash and the game access it when needed?
But it's not all bad. It IS fun (mostly). Could have been a lot better though. Could have been an all-time-great. As is, it's just OK.
There are just too many mechanics which block having fun.
For example: healing potions have a cooldown, important areas can only be entered again after restarting this session (and guess who's back?! Yeah, all the trash mobs I slayed before!).
and the devotion thing is a nice idea but there is no comfortable way to search for stats (you have to go through the constellations manually . . .).
The boss fights are usually incredibly boring: as a shaman I just stand in front of them, kepp the left mouse button pressed and press one or two action keys; no movement at all.
The number of occasions when I had to move are countable with on hand and my char is at level 55 now.
The item management is awful too.
I did not find a way to sort my items by stats.
Instead I went through every item and compared its stats to what I had equipped (another boring aspect of the game).
The story started with an interesting video but there never came one again.
Also the gameonly referred once to my class/classes chosen.
The rest of the time you go through areas and slay groups of monters and then you fight bosses who look all the same. . .
Coming to another aspect: no iconic monsters/enemies/NPC's.
What made D2 so strong is not existing in Grim Dawn.
The only creature I remember is the final boss of the main campaign.
The good things about Grim Dawn are: it works, you might be able to play it without the internet and it keeps you busy.
But it did not thrill me and it actually did not entertain me in a positive way.
But as I said: it keeps you busy.
Nevertheless, all in all, the title of this recession sums up my opinion perfectly: this game is boring; and I am so sick of it, I will not touch it again.
Greetings.
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