Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.Dual Class - Combine any of six distinct clas...
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.
Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.
Popular achievements
Monster Slayer
Eradicate 25 Heroic Monsters (marked by a Star).
common
·
57.48%
Heroic Slayer
Eradicate 100 Heroic Monsters (marked by a Star).
common
·
37.51%
The End to Depravity
Slay Salazar, Blade of Ch'thon in the Depraved Sanctuary.
common
·
39.47%
Delivering Justice
Slay Warden Krieg in the Hidden Laboratory.
common
·
59.36%
An Old Threat
Slay Darius Cronley.
common
·
52.1%
Blood for Blood
Slay Karroz, Sigil of Ch'thon.
common
·
36.19%
Cleansing the Conflagration
Slay the Herald of Flame in the Conflagration.
common
·
35.56%
Gutting Gutworm
Slay Gutworm in Smuggler's Basin.
common
·
38.16%
Tinkering is Her Specialty
Rescue Darlet in Burrwitch.
common
·
61.57%
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I have only ONE gripe about this game: melee attack animations are garbage!
For example a character dual wielding swords (which has high attack speed) seems to kill enemies by sneezing on them every 0.5 seconds because the attack animations stops at the beginning, when he tilts his head forward, and the interval of time between each swing doesn't scale.
Everything else is fine.
Visually, Grim Dawn (GD) looks striking; almost like something out of the Dark Tower series. The story is engaging enough, a land ravaged by the conflict of two, horrific powers and humans stuck in the middle. Music doesn't strive to be anything more than atmospheric and forgettable. There is a moderate bit of exploratation and the core scavaging for loot is there as well. So overall not a bad game.
The part of the game that really rubs me the wrong way is that it doesn't feel enough to be it's own game and relies on the core components of Titan's Quest (TQ) to run. Yes, GD does run on the TQ engine so it's a given that mechanics should be seen, but to a point. Nearly everything of TQ is left within the game, the creators cobble a few add-ons, changed textures, and then released the title. The gameplay feels like it doesn't have it's own legs, that it's just playing off TQ verbatim.
If you're a strong fan of ARPG titles and don't mind playing something you've played before, then it's worth a purchase. Otherwise, I would encourage anyone else to do some thorough reviewing of the game before buying.
Very fun Diablo style game. But there are some dumb mechanics where if you die in a zone you have to log out log back in, fab another key with expensive mats, and re-fight your way all the way back to your death spot and loose a ton of experiance points. Most zones don't do this, but the ones that do are just stupid.
This is still a steam version, but messed up a bit and sold as GOG version.
They didn't even bother with altering repair.exe executable to actually repair game issues - it still tries to launch steam...
I'm still waiting for an ARPG that lives up to Diablo's legacy. Grim Dawn has great bones. It's got great visuals, a nice UI, good control, decent music and sound effects, and fun loot. The final boss is amazingly well done from a visual standpoint. The game's skills are well balanced so you can make an effective character out of many different designs. However, there just isn't enough variation and challenge to keep me coming back for more. I started playing Elite mode at level 57 and it's mind bogglingly easy. It's not a hardcore game. As good as the level design is it's not randomized very much so that you know what to expect every time you come back. There also isn't much randomization in enemy creation. It's very homogenous in it's pace. It's not like Diablo or Diablo 2 where you can be humming along and then run into a pattern of enemies that trip you up. But this is all par for the course in modern ARPG's. They all seem so focused on balance that they become homogenized. I played Diablo 2 for years over and over again and was pleasantly surprised by it's patterns every time. I wish I could find that again. Why can't designers get beyond all this modern homogeneity? Wouldn't it be cool if a single cave opening in Grim Dawn could be 1000 levels deep or 1 and you had no idea how far it would go? And if by some amazing chance it was 1000 levels deep you come out of the cave so powerful that you could mow through several areas in the game before encountering a worthy challenge. Or, if you never happened to find a cave deep enough you might have to suckle your power by repeating those same areas over and over again looking for that orgasmic cave with extremely rare and mind blowing loot at the bottom. Wouldn't it be cool to wonder if you could even complete a cave or have to come back when you're like 50 levels higher because the beasts in inside are so extremely powerful? I wish game designers would focus less on controlling an experience and more on surprising themselves.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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