November 2008. NATO intelligence services report that, for unknown reasons, the Russian military has destroyed Gorky 17, one of the old Soviet Secret Cities. A year later NATO takes over a former Russian secret base built on Polish soil. Diggers discover a laboratory complex in the completely demoli...
November 2008. NATO intelligence services report that, for unknown reasons, the Russian military has destroyed Gorky 17, one of the old Soviet Secret Cities. A year later NATO takes over a former Russian secret base built on Polish soil. Diggers discover a laboratory complex in the completely demolished town. After examining the wreckage, NATO decides to leave the lab as it is. But shortly afterwards the town's previously deserted streets are suddenly teeming with hordes of grotesquely deformed creatures. Word soon gets out to the media, making it impossible for NATO to simply destroy the site. So troops are ordered to hermetically seal the area. Nobody is allowed in or out. Will they discover the terrible secret of Gorky 17? And more important - will they live to tell about it?
Be prepared for intrigue, betrayal and even some romance. You will need clever fighting tactics and some brainpower for solving puzzles. Moreover you can search offices, shoot locks and communicate with other characters.
Game also known as odi-um
A captivating storyline with great characters
Deep sci-fi horror atmosphere in a deserted Polish city
Original monster design and a great mix of turn-based combat and adventure game elements
Goodies
manual (13 pages)
artworks
in-game soundtrack
HD wallpaper
System requirements
Minimum system requirements:
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Gorky 17 is a fairly good round-based strategy game with
horror thematics.
It is not too hard, although you are well advised to use
your weapons and ammunition wisely. I had fun playing it again.
The gog-release is a little flawed as you can read in
the forums.
I don't know why I keep playing this game. I know that if it were a different game, I would have quit a long time ago and never looked back.
Every time I play it, there's always something wrong with the D3D renderer (the software renderer won't go past 10 FPS on my machine) that either ends up corrupting the graphics so limbs suddenly fly towards the corners of the screen or everything moves into this weird night-vision-esque mode that I never asked for, obscuring the names and the graphics of all the moving objects within the game. Maybe it's the way that the sound keeps stuttering. Other times there are just annoying battles that sometimes require you to have this one object or do this one thing in order to pass. It's one battle after another to advance a laughable plot and to reach new areas of the game. And the combat mechanics are flawed - you can throw a grenade anywhere, but you can't shoot the rifle the same way? What? The design decision of this baffles me. I know it's done in the name of strategy, but it just doesn't feel right (and then again, headshots never automatically killed a man in Fallout, for example, so hey...). And the most aggravating thing of all is when a character gets killed in battle - when that happens, it's game over, turning the strategy aspect of the game into something that you have to choreograph and reload over than just think about. No, wait, that's not the most irritating thing - it's when party members take off and leave all of a sudden with the precious items that you need, suddenly screwing you in the next battle at the end of the first part of the game.
But what I think keeps drawing me in is that even though I find the characters annoying and the way they whine about how they can't kill the monsters, I find myself rooting for them. And for a good reason, too, I think: The battles are hard and unforgiving. I always avoided fighting hand to hand and pulled out the guns at every available opportunity. Ammunition is scarce and you don't know where you're going to get more bullets. You've only got a handful of bullets and there are a lot of monsters out there - death is certain.
The voice acting is terrible, but it works - the sense of dread that is voiced by the characters whenever they're up against a 'boss' enemy or when one character falls down a pit and is forced to defend himself against two monsters at the same time resonates with the game, unifies it just a little to keep it interesting. Whether you'll find it interesting enough is a gamble, but one I don't think is worth the cost of taking.
It's still buggy, it's still aggravating, and it's still somewhat interesting, but not so much. This game has not aged well at all. Playing this is on par with watching your favorite (insert object here) when you were a kid twenty years later and saying "Hey, why is (object) not so (adjective) anymore?"
This game did not aged well, the graphics are outdated, it is not runnable without browsing forums for solutions on nearly any PC and OS.
But if you are willing to look over the graphics, willing to look for the solutions to run it on your pc, then you will find a gem.
The difficulty is really high, probably the first few playthrough won't give you credit if you are not a hard gamer, but this is where it shines, if you learn from your mistakes, it is really rewarding to beat 'that boss', or 'tough battle', it is a great experience, and the game is no unfairly hard to play, but leaves the learning phase to you.
The story is linear, so don't expect months of fun, but the replay factor is absolute existing! I have played it through 3 times at least now, and thinking about a 4th one too,
I am 100% behind this game, it deserves this ~6$, worth giving it to a try!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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