Posted on: December 6, 2014

tedthefed
Games: 32 Reviews: 1
A story that could only be a game
Early in this game, you find your mother's day planner. She's overworked. Her older daughter (you), the "good" one, has been out of the country. Her younger daughter adores her husband; they're very similar people, and your mother has always felt like she couldn't fully understand them. Her husband has been moody since they moved to this new house. She's lonely and sad. This day planner describes a cooking class she's been taking every week, despite her long commutes and tough job. At the end, she writes in an excited handwriting and several exclamation points that she'll finally use what she learned in class to cook a special dinner for her family. A few minutes later, you'll find a note your sister wrote to a friend. Your sister is an incredibly interesting and endearing person; everything you learn about her just makes you like her more. In this note, she writes something along the lines of, "Mom's cooking some kind of dinner or something on Friday, but it's not a big deal. I can miss it and go hang out with you." This game is like a sandbox of dramatic irony. Every step provides more information, of things other people didn't know, of things you won't find out until later, of feelings and thoughts they wouldn't communicate to the people who matter. Don't listen to anyone who says that no one would like this game if it wasn't about gay people. First of all, that's asinine, but even if it wasn't, this game is not about gay people. It's about when you finally find out why your parents really aren't home. It's about when you read the story Sam wrote when she was twelve or so. It's about the moment when you suddenly stop and think how your father must have felt, watching his brilliant, adorable daughter make a big game of trying to summon the ghostly spirit of her great-uncle. And yes, it's a love story, too.
Is this helpful to you?