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Gone Home

in library

3.1/5

( 162 Reviews )

3.1

162 Reviews

English & 8 more
14.9914.99
Why buy on GOG.COM?
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Gone Home
Description
June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Ho...
Critics reviews
76 %
Recommend
Destructoid
9/10
Eurogamer
Recommended
USgamer
4/5 stars
User reviews

3.1/5

( 162 Reviews )

3.1

162 Reviews

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Product details
2013, Fullbright, ...
System requirements
Windows XP SP2 / Vista / 7 / 8 / 10, 1.80GHz, 2 GB RAM, Video card with 512MB of VRAM, 2GB HDD space...
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
Description
June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.
  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Gone Home® is copyright The Fullbright Company LLC, 2013.

Goodies
wallpaper
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
2 hMain
2.5 h Main + Sides
3 h Completionist
2 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
Release date:
{{'2013-08-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.8 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
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User reviews

Posted on: December 21, 2014

mintee

Verified owner

Games: 802 Reviews: 122

enjoyable interactive story game

I think the lesser reviews come from people who expected a 'game', it's not, its an interactive story. You get the bits and pieces of the story via exploration, finding pages of journals, rummaging around drawers for clues. I found it very enjoyable. The ambiance was very immersive. It IS short, like others said, took me around 3 hrs with a break for supper in between. Thats ok as I got this on sale but I expect others buying at full price might feel a let down. Overall, it was an immersive exploration of a novella, though I kept expecting zombies, dead bodies or other heavily used game cliches to jump out at me it was rather a touching story which I wont spoil. I do feel that the devs could have gone into more detail on the other barely fleshed out sub plots with the other family members and the inheritance/haunted house issue. Maybe I missed a journal or clue but that was left hanging. will enjoy more offerings from this dev in the future


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Posted on: February 11, 2015

Lt Frank Drebin

Games: 68 Reviews: 1

gone home

dont waste your time


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Posted on: November 12, 2014

entropyblade

Games: Reviews: 1

Its Not A Game

Terrible purchase, not a game, no challenge, lasts an hour at most. Story is terribly clichéd and done much much better elsewhere. I bought it because of the reviews, but I cannot figure out how this terrible piece of crap game got such a high mark. Avoid like the plague, not worth it even for 99p.


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Posted on: August 14, 2014

Ultra_DTA

Games: 484 Reviews: 7

Really?

It felt like freeware, seriously. A psuedo-game that hides behind its subject matter. Though without that, nobody ever hears of this "game".


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Posted on: July 11, 2021

FKAWMEWB

Verified owner

Games: 171 Reviews: 22

Early entry into a meaningful genre

Remember 2013, when people were still arguing if interactive narrative experiences were allowed to call themselves games? Remember those transformative last minutes of BioShock 2's Minerva's Den DLC (2010), when guns and plasmids were finally silent and Subject Sigma quietly walked through an accidental museum of his past? Members of the same team went on to create Gone Home, an early entry into the genre sometimes disparagingly called walking simulator. Responding to the often searing criticism here on GOG, I suppose it's fair to say that Gone Home isn't entirely as rich as later games like Firewatch or What Remains of Edith Finch (both 2017). But is it a worse game? One of the top reviews chides GH for its "ridiculous teen-age love-story" - not technically wrong perhaps, as teenage love stories are usually ridiculous - but when was the last time you had a ridiculous teenage love story told to you like this, through the eyes of a relative wandering through a deserted house, documents, memorabilia and audio cassettes affording a glimpse into everyone's lives? Another top review awards the game one star because Sam's actions were "selfish, misguided, immature, and unrealistic" and her relationship with the player character "was also immature and unhealthy." If the teenage main character's immaturity affects you enough to hate the game, the game must have done a pretty good job at characterisation, no? To me, this is the point of these games - exploring a world that isn't about you and doesn't necessarily need you, but allows you to learn and empathise with the people inhabiting it. Even with a more highly rated game like Firewatch, what do you remember - the convoluted and implausible main story, or Henry and Delilah? GH is a short experience and doesn't technically have a lot of replay value - still I've found myself returning to it several times over the years, with different thoughts and feelings as I myself grew older. I like it.


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