Posted on: September 14, 2014

PeterRJG
Games: 195 Reviews: 5
Illogical house exploration simulator
I'm not going to say much in regards to the ostensible heartfelt teenage love story going on in this "game". I'm not even going to talk about the marital disorder going on with the protagonist's parents - something 99.99% of reviews have overlooked in favour of the ooh-aah lesbian candyland. No, this "game" is very much like another "game" that was released recently - Dear Esther. They have a lot in common, these two "games". Both are largely non-interactive, short and not so sweet, non-entities. Wander around and the story unfolds - or something like that. You pay your money (and I hope you don't pay more than $5 for this - I was dumb and paid $17) and you've got two hours tops of walking around what has to be the most absurdly and nonsensically designed house I've seen in any game outside the horror genre. I mean seriously...this is a "game" set in the everyday 90s America - not Tamriel, not Transylvania, not Equestria, not Middle Earth. Yet, about 40% of this house is hidden behind secret doors. Say what? What ordinary, workaday, Middletown American lives in a twenty room house that follows no logical architectural plan known to mankind, where there are secret doors and passageways everywhere? Yet this crazy aspect of Gone Home does not really factor into the game. If I was a 19 year old girl coming home to a sprawling madhouse that has x amount of secret rooms and passageways, I'd be phoning the cops. No, you happily walk around this bizarre place without making any comment as if it's the most natural thing to do. Shit, everyone I know lives in a weird mansion/bungalow with secret rooms and corridors, what about you?
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