June 7th, 1995. 1:15 AM
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Ho...
You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Go Home Again.
A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.
An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.
Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.
Gone Home® is copyright The Fullbright Company LLC, 2013.
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This is one of those "you can never go home again" indie games that's all about invoking the feels. I had the benefit of randomly plucking this out of my PS+ library and going into it with no expectations which possibly worked in it's favor as I later found out that there was a lot of controversy with how the game was marketed.
While generally not a fan of walking simulators this one resonated with me. The game does heavily rely on being emotionally connected to the experience of being a kid in the 90's and if that's not you then it probably won't click the same way.
Gone Home has you assume the role of Katie, who has just returned home from a months-long trip abroad. No one is home to greet her, and so she is left to discover the goings-on of her mother, father, and especially her sister Sam.
You will wonder around the house and examine items, notes, books, tapes, etc..which will reveal details about Katie's family, or trigger audio in which Sam confides in Katie or to no one in particular about trials and tribulations in her life.
Sam's story focuses on her relationship with a punk-girl named Lonnie.
So to critique: I think the atmosphere is well established and definitely enhances the strangeness of coming home to an empty house, with no one to greet you even though you've been gone for so long. Though Sam's story is compelling, it is a bit anti-climactic, and there is a minor sub-plot involving "Oscar" that doesn't really go anywhere meaningful.
Initially I was also tempted to say that we should have been able to learn more about Katie and Sam's parents. But then, I think we had sufficient exposure since, after all, the sisterly bond is stronger and therefore more in-depth. I appreciate that we learn just enough to guess at the kind of lives they lead separately and together.
If you're nostalgic for the 90's, you enjoy a decent story (and stories within stories), and you don't mind just walking around and clicking stuff, then you'll enjoy Gone Home.
But 20 dollars is a lot to ask for given the age of the game now.
Its nice and quick game
It has simple puzzles and the home its really well done, so if you like a game wich only want tell a story and nothing more this game its for you
Not because of the story, not because of the gameplay. The game plays itself like some sort of first person graphic adventure, ala Myst, but with no riddles, no great atmosphere, no great soundtrack and, basically, no fun.
The story revolves entirely around one single fact which becomes pretty clear by the first half of the game (that is after 30 minutes, as it is very short).
Graphically is pretty good, but absolutely not great: simple textures and a lot of things reduced to their most basical geometric shape. It gives a good vibe, but it obviously feel very "incomplete".
In the end it's a sort of 1-hour-long ride which tries to teach you a lesson you already learned soon after it started. And, I reapeat, there's nothing funny nor enjoyable and this is the first and utmost basical thing: this game doesn't entertain.
And a game which doesn't entertain it's, very simply, a bad, bad game.
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