A comedy cosmic horror adventure made in Transylvania.
Darkham, with its crooked gambrel roofs, dark alleys, and a past shrouded in secrecy, never really was a welcoming place, but nowadays? Kooky cults are popping up everywhere, and that most evil book, the Necronomicon, is spoken of in trembli...
A comedy cosmic horror adventure made in Transylvania.
Darkham, with its crooked gambrel roofs, dark alleys, and a past shrouded in secrecy, never really was a welcoming place, but nowadays? Kooky cults are popping up everywhere, and that most evil book, the Necronomicon, is spoken of in trembling whispers once more.
Detective Don R. Ketype is on the case to retrieve the mysterious evil tome, but unsuspecting librarian Buzz Kerwan stumbles upon it and accidentally transforms his cat, Kitteh, into a walking, talking abomination. Being humanized? Quite a downgrade.
Gibbous is a comedy cosmic horror game - a modern adventure that is classically inspired, features gorgeous HD art, detailed traditional animation, and a lengthy story that will see the three protagonists travel around the world and deal with abominations both cosmic and human-made, voodoo, and Things That Should Not Be. From Lovecraft Country to Transylvania, set off on a quest to get a very cynical cat to stop talking.
• Over 60 hand-painted, detailed environments inspired by Transylvanian architecture and nature;
• Fluid traditional 2d animation with a Disney-esque look and feel;
• Two protagonists and a talking ca--- Okay, three. Three protagonists;
• Upwards of 70 fully voiced, crazy characters;
• Special guest appearance by Doug Cockle, voice of the Witcher;
• Contains most genuine Transylvanian accent in games and media, like, ever;
• Over 4 hours of lush original soundtrack featuring live instruments;
• A lengthy cinematic story that spans continents and more;
• Moment to moment humor, darker arching plot;
• Dynamic lighting, real time reflections and weather system;
• Integrated hint system to help you when you’re stuck;
• Fully animated cartoon cutscenes that punctuate important story beats;
• Over 12,000 voiced dialogue lines;
• Custom voiced responses for all the crazy combinations you can think of;
• Lovingly made near Vlad the Impaler’s birthplace;
• No cutesifying or making fun of the Old Ones, praise their Dark Names;
• Did we mention the talking cat?
Popular achievements
Acute Adventuritis
Rubbin’ things together
common
·
49.72%
A view for a few
I can see my house from here!
common
·
33.82%
Brew out of it
Changed a life for the better
common
·
42.79%
Buddy-buddy Buzz
Make a couple of friends in Darkham
common
·
57.61%
Cat collaborator
Kitteh, help?
common
·
67.28%
Compulsive combiner
Use items on hotspots 100 times
common
·
40.87%
Exhaustive examiner
Examined 100 hotspots
common
·
56.07%
Fishmouth Sailor failure
Kitteh, for your listening pleasure!
common
·
45.3%
Grimoire grabber
Your trembling hands grab the Necronomicon!
common
·
72.35%
Goodies
Contents
Standard Edition
Deluxe Edition
artbook
soundtrack (MP3)
Gibbous - A Cthulhu Adventure Soundtrack (MP3)
Gibbous - A Cthulhu Adventure Soundtrack (FLAC)
Gibbous - A Cthulhu Adventure Artbook
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Starts out good enough, funny, intriguing. The Cthulhu inspirations go about as far as a cult but not much more, really dissappointing second half of the game with a twist ending that kinda ruins it all. Nothing worse than a Cthulhu game that skimps on Cthulhu.
Well, I am not into adventures. I am green and enthuisiastic in that sense. What drew me into Gibbous were: Kitteh, Lovecraft and amazing drawing.
Now for art, I have not a single bad thing to tell. I would speed up certain animation for certain but that could be thrown at the programmer. Otherwise it's great and judging voice actors' work (not dialogues but overall execution) it's very neat and superb at times (yes the tourist shop representant is one of those memorable voices).
For gameplay and technical execution it's really good. Not that made-by-one-programmer good, it simply is. I even thought there's like handful people behind it. I would really speed up animations, I cannot stress that enough. For a game this beatiful lip sync was primitive even and sometimes out of rhythm, but I was able to phase that out.
Now the puzzle, story and dialogues. Puzzles were fine, really. I've searched the internet only twice, simply because missing a clue, which is great! I am normally glued to walkthroughs in these kind of games. Sometimes I got really nice voice clues. I like dialogues. Other reviewers point out that of them are really bad or forced. I liked them all.
Now the story! I will regard only the bad part, which is, suffice to say the third act all the way to the ending. I am pretty much convinced the script author was creating some aspects of the story on the fly, which is ok (there's no end to Work, hehe), but he probably didn't have the time to get back and implement the changes into first and second act. Dialogues were already voiced etc. I can imagine that. The result though is confusing and many reviewers are regarding that simply as "unsatisfying ending". I agree. There were too many loose ends and so on. I personally hate the katarsis of the story (pardon my English), it made my emotional release during ending totally off. That's not how you handle katarsis, no no no.
7/10, and two points taken are for messy third act and its, at times, frustrating pacing.
An enjoyable story with protagonists, you never met before in that combination. Private Eye Don R. Ketype, the part-time librarian/student Buzz Kerwan, Kitteh, his talking cat and the legendary Necronomicon - on a phantastic journey into the (at first) unknown - this is, what awaits you, player
With beautiful graphics, nicely drawn characters and witty dialogues you are instantly drawn into the game. It is clearly inspired by LA games, many references to e.g. Day of the Tentacle or Monkey Island etc.
Puzzles are more on the easy side, so no testing of the frustration level.
Pros of this little gem are the well designed characters, the witty dialogues and the unconventional story with nice highlights in between (Kitteh as a rising star in the musical scene or a rap battle....)
As con may count the little challenge - but this is a question of taste.
I highly recommend Gibbous !
I found the game a bit boring, unfortunately. I was glad when I got through it. The puzzles are all extremely simple except for one, which was extremely difficult.
The graphics are nice, the controls simple. Voice acting is good. But somehow the spark didn't fly.
I only got around to play this game now and for the most part it was great, the puzzles were good and balanced (only one or two puzzles were a bit odd but nothing really frustrating) voice acting was pretty competent and the soundtrack does a pretty good job giving character to each location and moment.
The artwork is GREAT, the animations are fantastic and the backgrounds beautiful and detailed(the festival in fishmouth was a favourite for me)
So why only three stars?
It's the ending for me that does it, I already got some hints before getting to the actual end but it was a pretty awful ending\last ten minutes, i know that stories based on the cthulhu mythos don't have the usual endings (i loved every minute of dark corners of the earth and call of cthulhu, ending included in those cases) but i feel the tone for most of the game didn't need an ending of that kind.
Anyway, as a first game for the studio it was a great work you did guys, just the ending that soured my experience is all.
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