Posted on: November 17, 2020

svjson
Verified ownerGames: 84 Reviews: 8
Entertaining, but flawed
I've really enjoyed playing this game, and I have lots of praise for it. But then, there are some game mechanics that put me off. And so much so that they kill the entertainment. Let's have a look at "The Londoners". The way to handle it is to make sure that the Hope metric is increased again. I had trouble dealing with raising and keeping hope, so I googled it to get some hints. Turns out that the only really successful tactic that people seem to favor is... brace yourselves... to KNOW that this element is coming into play and purposefully _not_ fulfill hope-raising tasks/quests that the game asks you to do until after the event is triggered. The measures I could employ at that point in my game were nowhere near enough. I had an almost full Hope-meter before, but it dropped to almost 0 when this happens. There are almost no means to build it back up again, but I managed to slow down their recruitment. And then... it gets colder. Which makes my promise to keep tents heated broken, because the heat went below acceptable parameters for __a few seconds __ before I cranked up the generator. And what's the result of this? The hope-meter dives to almost zero again. And this basically means that I'm screwed, as there doesn't seem to be much I can do to recover at this point. Where's the realism in this? "OH NO, THEY RESPONDED TO THE DROPPING TEMPERATURE BY INCREASING THE GENERATOR OUTPUT A FEW SECONDS TOO LATE! WE ARE ALL DOOOOMED!!! AND ALSO I WAS AT WORK, SO I DIDN'T EVEN NOTICE. BUT WE'RE STILL DOOOMED! ABANDON ALL HOPE!". It's just ridiculous. By all means, bring the challenge - but make it fair. If you're supposed to deal with seemingly random problems by having plowed hours into the game and failed before only to have to do it all over again... probably only to fall victim to another seemingly random and unrecoverable (yet by the game pre-determined) event like this... well, then the game is broken by design.
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