Enhance your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free.
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun
"In a steampunk ice age, the only t...
Enhance your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free.
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun
"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat
"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.
What decisions will you make so the society can survive? What will you do when pushed to the limits? And...
...who will you become in the process?
THE CITY MUST SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.
MAINTAIN THE HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.
MAKE THE LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.
WEIGHT YOUR CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.
EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.
It's a good enough game with nice visuals and sound, but the need for constant micromanagement plus a perfect start, combined with horrible UI(from over function) really drag this down.
It feels like a console port or "mobile game".
Way too few keybinding options, especially missing for important tasks, and every UI interaction leads to annoying animation delays.
The UI is also too big, obviously designed for a TV or phone screen situation.
Really want to love this game and it has brought me back a few times but there are two major flaws for me.
FIrstly the good. Solid graphics for this type of game, very immersive art style and great music and soundscape. It definitely feels well thought out on concept and style and high quality. The basic mechanics are easy to get to grips with and the tutorial elements are supportive without being excessive.
The first issue however is the replayability with it being the same linear story with the same events. You know exactly what will happen when you go to the gloomy cave and its an a or b choice, even worse sometimes you get a single choice and no option. You have to feel it was a missed opportunity not to add further story branching or maybe more random order of events to keep it feeling fresh. You do certainly feel for the plight but at times it can get depressing with bad event after bad event.
The second issue is something that seems to plague modern builders, the difficulty curve means that sometimes all logic is thrown out of the window. A coal mine, that was previously producing in abundance, suddenly fails to generate enough even though you haven't altered anything, a bountiful supply of coal suddenly and mysteriously vanishes and the generator turns off. Its hard to call these bugs as they seem more designed to facilitate story events (e.g. the Londoners) and so it seems to glitch whereby you suddenly find everything failing at once. It was the main issue with a recent attempt to revive a classic hospital themed sim builder game or a recent big franchise star exploration game whereby developers just seem to struggle to hit the difficulty curve like they used to and the game ends up doing strange things. I don't get a lot of time for games and as I feel like time has been stolen the last two times I have played this I probably won't go back and that was after optimistically buying the expansions.
Definitely seems like a missed opportunity.
Finished the main campaign, will do the other scenarios too. Seems very polished as well, didn't notice any bugs or crashes.
The game is excellent and has a lot of potential for expansions and different iterations.
This game has great inspiration from Banished. If you played it, you will recognize, the resource gathering and structure building system. On the other hand, even if it is also a city builder/survival game, the atmosphere is way darker. You will have to face some of the challenges by managing Hope and Discontent by fulfilling citizens requests or by applying law.
The law system is the greatest feature of this game. Indeed, you will have to choose laws and rules, that are sometimes helpful and often controversial. This will influence greatly your gameplay and how you will manage the needs of the citizens.
There are, for the moment, 3 scenarios. Even in medium, you will have to replay them at least a second time. This game is not easy and you can get entangled way to your defeat due to bad management. The issue is that there is no randomness in the scenarios, meaning that the first time, it is hard. The second time, you will normally succeed. The 3rd and 4th time, will just be a re-do without any changed. (the weather, the events are scripted and happened always in the same order at the same time).
To pump up the life of the game, you could play the first scenario by altering the way of the Faith or of the Order. Even if there are few differences, the impact on the gameplay is fairly similar. Also, the maps are alway the same (resources and layout is the same, again no random).
I would love to see in an update where the resources and the weather modification occurs differently even if the doomsday is fixed. Where if you survive the deadlines of each scenario, a score can be attributed to you depending on your descisions, left resources, difficulty and helps provided to other colonies. This could come with new scenarios.
For the price and the potential of this game I would totally recommend if to city builder and survival sim lovers.
(Disclaimer: I played only one game yet, and stopped because I very well saw what will happen. Review may or may not be updated at a later time.)
This game is awesome. And it will make you despair.
Currently Frostpunk looks like a game made in the "losing is fun" spirit. Let's put it bluntly: I don't like those games following this direction. Winning is fun. A hard earned victory is even more fun, but doing everything in your power and see everything go down the drain... No, that's the opposite of fun.
I'd love to make a reference to a quote from a certain fantasy TV-series, but winter is already here when the game starts, and it will get only worse. Fast. I don't yet know if it's story related, or was a random event, but on the third day I got a -20 degrees dip in temperature, and what's worse, it didn't get any better later on. Yes, I got some nicer (ahem...) weather for a short while, but then it went back to -40C within days, and at the start of the third week the 5-days forecast didn't even show another temperature raise event.
So, when the cold hit, I stopped, because neither of the following options were deemed as worthy of continuing:
1. I compensate the cold with turning heaters and steam hubs on, and putting the central generator into overdrive periodically . That would make my people "warm" (not worse than chilly) for two days, but I couldn't keep up with the coal, so everyone would freeze to death after 3 days.
2. I don't compensate the cold to make things running for longer, but that would only make my people fall ill and it would cause frostbites which would lead a quick rise in number of amputees, which would lead to not enough workers, which would lead an eventual drop in coal production, and everyone would freeze to death after an unknown amount of time.
I'll try again, hoping that the initial -20C drop in temrperature was only bad luck.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
Error loading patrons. Please refresh the page and try again.