Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.
The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and elimina...
Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.
The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.
The game's innovative combat system blends tactical FPS with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective.
Features:
FPS meets Sandbox Strategy Game
Start your career with almost nothing, you must make money, recruit soldiers, loot villages, fight bandits, attack territories and dominate the world. The game is a combination of challenging action and a wider strategic theater.
Shooter and Real-Time Strategy
Experience the unique combat system which blends real-time strategy with tactical first-person shooter. You are expected to strategically plan the movements and tactics of multiple squads in addition to having to be an eagle-eyed sharpshooter and possessing catlike reactions.
Realistic Combat Simulation
The game is about realism. Killing 100 enemies with only a pistol is not possible. You will be challenged by highly intelligent AI that is capable of advanced tactical maneuvers such as flanking, surrounding and even fake retreating, almost like what you would experience in real combat. Only carefully planned tactics, equipment and cooperation between squads can bring you victory. Are you up to the challenge?
High Re-playability
The random nature of starting points, enemy AI and objectives will make every battle feel different and challenging. There is no linear gameplay: You have the freedom to decide how to progress in the game, who to fight, what equipment and squads to use and how to dominate the world.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The concept of a Mount an Blade game with guns is fun enough to play this for a few times but it is seriously underdeveloped and there are so far only 4 year old promises to keep working on the game.
I'd love to see this game succeed but it's a bittersweet wish when the devs have stopped updating the game for the GOG platform, so the recent WIP updates shown earlier this year will likely not make it over here.
If you want to play this, look elsewhere or you'll get an inferior version here on GOG.
If you thought this game looked like a cool take on Mount & Blade but with guns then think again.
Initially, I was quite impressed with the games concept but, that wears thin after 3-4 hours and you realise that there's nothing else to see or discover.
The developer hastily released version 1.0 and moved out of early access. In doing this they removed listed gameplay features like usable vehicles etc which made the alpha fun.
The AI is terrible and the hit percentage from enemy weapon fire would appear to be fixed at 50% regardless of terain or cover. Additionally it's possible to sneak up on enemy units and stand right behind them without being detected.
Don't get me started on weapon accuracy even when fully skilled up with a high-end sniper rifle or DMR. As a former marksman in the armed forces I have over a decade of experience on the matter and all I can say is that this current iteration, gunplay is dreadful.
The developer has stated (on steam) that the game is feature complete and will only be receiving minor bug fixes.
Caveat Emptor
At the current time, it is being polished up, and the management interface is a little easier. But it appears to use the same engine, and textures, and had it not been for the founds of explosions or bullets, I'd think this is another Mount & blade game seemingly without the "quest" that strings you along.
It's fun enough, though some mechanics are clunky.
What I signed up for was M&B with guns, gopnik and ground-vehicles, what I eventually got was guns, gopnik and glitches-galore.
I do not think that the game will evolve much from it's 1.0 release, and as it stand right now it's only good for people who absolutely want their M&B with guns but do not want to bother with excessive modding. The shooting feels meh, the squad building is basic but functional and the world feels less alive than the first M&B...
When I first learned of this, it was still a sci-fi game very early in development. Kinda like No Man's Sky but the planets were inhabited by space pirates. I was excited, because "Mount and Blade in space!" but then they reworked it into Guerrilla Warfare. Still, I was excited, although a bit sad by the change.
When the first public version was released, I tried it, and immediately faced an issue: the world map was all black. I could see map blips, I could see all the menus, but not the map itself, nor the map icons. An internet search revealed that this was a fairly common issue, but the devs' only response was "We'll look into it". So I waited for a solution. New versions were released since then, stuff came in and out (vehicles?), and I've decided to give it a shot again. Surely any such issues would be fixed by now. Right?
The game now weighs ~16 gb when installed and takes a little while to run. You get into the main menu, create your character (where did they get those hairstyles from? 3d Sex Villa?), and... the map is still black, and the game is slow as heck. "Alright," I figured, "I'll just edit the graphics", but that didn't help at all, the graphics menu is largely for show! (not pun)
Ok, I get it, my computer is old, so it might be the reason, but why doesn't the game have a proper graphics menu? You can't turn off film grain and motion blur - why? They mess up the text on lower resolutions! What's more, the world map actually becomes visible if you open any of the menus. How? I can only assume that the black map is the result of some graphical effect that overlaps BUT CAN'T BE TURNED OFF(!).
Some people that actually managed to play have complained that the AI is bad, that there's no balance, and that the game's performance drops if there's more than 15 npcs on the map (compare that to MnB that works smoothly even with 200+ npcs and weighs only 1.7 gb!).
To add to that, the factions don't feel very appealing at all.
Don't bother with this.
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