Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.
The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and elimina...
Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.
The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.
The game's innovative combat system blends tactical FPS with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective.
Features:
FPS meets Sandbox Strategy Game
Start your career with almost nothing, you must make money, recruit soldiers, loot villages, fight bandits, attack territories and dominate the world. The game is a combination of challenging action and a wider strategic theater.
Shooter and Real-Time Strategy
Experience the unique combat system which blends real-time strategy with tactical first-person shooter. You are expected to strategically plan the movements and tactics of multiple squads in addition to having to be an eagle-eyed sharpshooter and possessing catlike reactions.
Realistic Combat Simulation
The game is about realism. Killing 100 enemies with only a pistol is not possible. You will be challenged by highly intelligent AI that is capable of advanced tactical maneuvers such as flanking, surrounding and even fake retreating, almost like what you would experience in real combat. Only carefully planned tactics, equipment and cooperation between squads can bring you victory. Are you up to the challenge?
High Re-playability
The random nature of starting points, enemy AI and objectives will make every battle feel different and challenging. There is no linear gameplay: You have the freedom to decide how to progress in the game, who to fight, what equipment and squads to use and how to dominate the world.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Smoother command interface than Mount and Blade making RTS more than an awkward set of hot keys, the main campaign map is full of characters and cities which reduce the amount of time that you are going to chase or be chased. The character development and equipment is also much more transparent so you don't get stuck.
The campaign mode looks bad and cheap, is very barren and lacks personality. Even after playing for many hours I still couldn't really distinguish one region from another, the whole map is just a massive boreal forest with cities, plus some roads that don't do anything (they don't speed up the troops) but glitch through terrain.
Some soldier types are objectively better than others in every possible statistic, so there's very little balance here.
The translation is awful, it's full of mistakes and sometimes bugs. I'm not sure where are the developers from, but they should hire a professional translator.
The battles are pretty realistic (in a sense that you have to lay prone in some bush and shoot at small targets 500 metres away), but the buggy AI hinders your ability to apply any sort of tactic. For example, when you have a squad of 7 soldiers and tell them to hold position and the enemy approaches, only 2-3 of them will engage the enemy, others will just stay behind cover looking in the opposite direction. The real enemy in the game is rocks and trees, soldiers just love hiding behind them and shooting them. Because of this, it's better to order your troops to lay prone in the middle of a plain field than to seek actual cover, as counter intuitive as it may sound.
Since the game lacks any sort of tutorial, I couldn't figure out how to give orders to my troops in command mode (by double-clicking, instead of the universally accepted right clicking or at least left clicking) and was forced to just wait for enemies to come to where my army spawned. It wasn't a big deal though, because this seem to be the best tactic anyway. Just get yourself a good rifle, occupy some hill and mow down hordes of enemies who try to go prone while they're being shot at, but due to their lack of patience get up 3 seconds later anyway just to get killed.
I recommend waiting until release. With better graphics and some AI tweaks it could be a fun game.
Freeman: Guerrilla Warfare is a cheap game: from graphics to the actual implementation of mechanics, everything feels slugghish and sometimes not even fully implemented. There are a lot of bugs and an overall state of unpolishness.
Battles are the worst, since the AI is pretty much a mess (enemies often stand in open fields, doing nothing, even when you're shooting at them) and maps feels all the same.
Ultimately, the game feels like it's deep in its Early Access period, even if it final version got released a few days ago.
the concept of "mount&blade with guns" sounds cool, but sadly developers have no clue what to do with any of the problems guns and ranged combat bring to this type of game.
strategic part is ... OK-ish. Pretty empty with not much to do, but passable and can be modded so there is some hope for this part.
Combat is a disaster. AI is braindead and they have no answer for anything player does. With a sniper rifle you can solo entire enemy army and all they will do is zombie-shuffle towards you. They won't try to rush you, they won't try to flank you, they won't try suppression fire at range, they'll simply keep walking like a bunch of zombies until you mercy kill them. If you decide you don't want to solo everything and use your army it is almost worse ... unlike M&B there is no tactics, no using different units for different purposes, you're looking at modern infantry lookalikes doing 18th century line infantry tactics of standing in plain sight and shooting at each other. Unit with better armor (and higher level/HP) wins. And unlike M&B there are almost no differences in speed/mobility (nothing like cavalry) so no tactics based or movement or positioning ... only viable tactic is stuff everyone into heaviest armor available.
And on top of that, most weapons in the game are pointless (which is sad, there are quite a few of them) ... assault rifles and sniper rifles are the only useful weapon types, everything else is useless. Close range combat can't be used because at that distance units will simply grenade each other into oblivion immediately.
In the end, this really isn't a game but a glorified tech demo. Concept is interesting, but the execution is deeply flawed and most of the problems are things that are very obvious, problems developers must have seen coming from a mile away and simply decided to ignore. The game can keep you entertained for some time, but you have to find your own fun and don't expect finished polished product, this simply isn't it.
I own the game on steam, had some fun with it but every update made my previous saves incompatible. All in all the downsides are that the AI is terrible, optimisation is bad, new updates deleted things that were added previously like arty support and vehicles. The thing that hurts most of all is that the project was abandoned a long time ago despite some developers saying it's not. The company went (or almost went) bankrupt during the covid time and the game in it's state is basically a cashgrab.
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