Posted on: July 3, 2025

sturgeon44wayne_24
Verified ownerGames: 2 Reviews: 2
re-live a classic
runs well, would get 5 stars if it had controller support
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Freedom Fighters © 2003-2020 IO Interactive A/S. Published by IO Interactive A/S. IO Interactive, the IOI logos, and Freedom Fighters are trademarks of IO Interactive A/S. All other trademarks are the property of their respective owners. All rights reserved.
Game length provided by HowLongToBeat
Posted on: July 3, 2025

sturgeon44wayne_24
Verified ownerGames: 2 Reviews: 2
re-live a classic
runs well, would get 5 stars if it had controller support
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Posted on: July 13, 2025

r1hari
Verified ownerGames: 290 Reviews: 1
awesome game
great game, loads of fun to play. its a pity they dont make fun games like this anymore and its all about microtransactions and the almighty $$$. Thank you to everyone who keeps games like this going.
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Posted on: August 10, 2025

PlebNPC
Verified ownerGames: 38 Reviews: 1
2000's action movie cheese at its finest
- Cheesey 2000's action movie plot of blue collar plumber rising up through the ranks of a Soviet invasion of New York. - Interesting non-linear objective design where you have a number of levels with a number of objectives and the order you complete them may make your job easier or harder. For example your main objective may be taking over a stronghold. Problem is the stronghold has an attack chopper and troop reinforcement. You *can* attack it directly but it'll be really hard so instead you can go to another location and destroy the helipad for the chopper and destroy some bridges to cut off reinforcements. These support objectives usually impact each other as well so there's not usually an optimal objective completion path. - The squad AI is pretty competent aside from minor pathfinding problems on stairwells and narrow paths. Much like the enemies they take cover well and take advantage of fixed weapons with simple commands on the 1 2 3 keys, follow, attack, defend respectively. Can order as a squad or individually but don't expect to micromanage. - Guns work on a bloom cone, meaning your shots won't often go exactly as you aim. This is both blessing and curse. On the one hand it makes accurate shooting without a sniper rifle annoying but on the other hand makes your squad more valuable as they can support you through volume of fire and numbers. You're a squad leader who can hold their own but aren't a one man army
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Posted on: September 12, 2025

TheMaggoo
Verified ownerGames: 10 Reviews: 5
Doeesn't hold up
I remember loving the demo when it had just come out many years ago, but once I played it again it just didn't feel good. I play many old games and I find most of the ones I do play hold up pretty well. This does not. The plot is interesting and the music is phenomenal but that's about all the good things I can say about it. I'm hoping one day they make a really good remake.
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Posted on: September 22, 2020

fridgeband
Games: Reviews: 73
A history that almost almost happened
I remember this. The trailer still sends the coldest and most damp shivers up my spine. It makes my heart turn into the heaviest lead, and then plunge into the abyss, but before it can disappear forever, the arm of an angel reaches down and catches it, and sends it up to the sky again. It actually feels like the sensation of riding an incredibly wild roller coaster that is so wild, that you can't imagine how the engineers approved its construction. The soundtrack is incredible. The story actually makes you care. The ending had me in tears, and I wanted to keep on saving the world, but the game just ends at this point where I wish it didn't. The game made you feel like your team was really with you, and fought along side you. I almost can't believe EA had anything to do with it. Different times. This game made me feel completely helpless and doomed, like this is it. this is the end. and then suddenly, it let me fight my way back out to victory. It gave me back hope and let me try to save the world. Suddenly, I had the ability to make a difference and save all my buddies, and it was absolutely breath taking. For the time it came out, solid 10/10. gameplay has aged, but everything else is TIMELESS. Listen IO Interactive. You're independent now right? No more EA? No more Square Enix? Well listen up men and women of IO Interactive, WE NEED A SEQUEL. WE NEED IT REALLY REALLY BAD! I will only buy the sequel if it has NO DRM, NO Devnouvo anti cheat, NO EAC (easy anti cheat) and basically NO EA and NO Square Enix. Just don't put anything unnecessary in the sequel, PLEASE. I really really want it. I NEEEEEEEEEEEED IT. This is your time to SHINE! I am not making any business or legal advice or suggestions. I am not a professional legal or business person. I'm just a random person who loves video games. Make the sequel, or don't. Your risk, your choice, do your own research. But hey, if you do make it, and it looks really really good, chances are I'm gonna buy that.incredible
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