Posted on: June 12, 2020

Venus_in_Libra
Verified ownerGames: 818 Reviews: 74
A nice, pointless, atmospheric story
This is a story driven adventure game. Its set during the 80's. You play the role of Henry, someone who becomes a seasonal firewatcher at a national park. While watching over the park, you interact with a woman named Delilah over the radio and share experiences about different things. There arent a lot of gameplay elements. You walk from A to B and interact with some objects, mostly read notes and communicate what you see/find to Delilah. The game is driven primarily by its atmosphere and aesthetics, which are created via visuals, soundtrack and some naration elements. This type of game doesnt need many gameplay elements, it can be fine with a good atmosphere and story. And while the atmosphere does really work well, its the story thats dissapoints. While the game has nice narration, nothing really goes anywhere or developed in any meaningful ways. Character development, plot, interactions, non of them really have a satisfying culmination or ending. I finished the game with strong feelings, but when I asked myself what was the journey about, I couldnt really understand. Feelings for feelings sake. Im not going to spoil any plot here, but I want people who are interested in these kinds of products to understand that if they get invested here, they might actually get dissapointed with the product in the end. And thats a shame, there was quite a bit of potential. Its around 3 hours long, so if you want something just to kill the evening, this might be a good choice, although somewhat expensive. But if you are looking for something satisfying storywise, look elsewhere.
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