Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I just finished the game and I'm very positiv! It was a nice short trip!
The game spread of love in each detail. Its a short hike (i got it in about 4,5h) but it's absolutely worth it. Fully recommanded.
own it on steam but might as well make a review here too. really like the first half, it's interesting, the dialogue is great and the story/mystery is really building up and you're getting invested then in the second half the story and mystery just falls flat, dialogue is still there but the story falling apart really ruins the experience.
The game is awesome. Yes, it's not very re-playable for the story in itself. But the various flabbergasting landscapes, the tremendously immersive music, the sense of loneliness in the world are what still bring me back sometimes just to take a tour in Wyoming's woods.
I won't get in the details with the story to avoid spoilers, but I also loved the ending, even if it was really different from what I was expecting.
The only downside in my opinion is the price tag: 20 euros for this kind of game is pretty much (I think I bought it while it was in sale). But if you like this kind of game don't let anybody convince you otherwise and just take it.
This game has been waiting for me in my backlog for ages. But you know - covid times, already played 100+ hours games I have been looking for something lighter, that would be ok for me to play at one weekend and that's it. Firewatch matches those needs perfectly.
It's an indie game, which has all pluses of that kind of games, but also some minuses.
Starting positively - I love the idea of a hero, who joined a fire watch squad to run away from his life and find meaning. I appreciate how creators enable us to pick what happened first and merged it nicely into the gameplay. This boost the immersion in the game and makes us care more about our character.
The setting of the game is a large forest in US - graphics are definitely unique and stylish and due to the night and day system - each day spend in the game looks different. This is a huge plus and makes the game more interesting. There is some backtracking though - not so annoying due to the best part of the game - dialogues.
When you walk (and you walk here A LOT), you can speak through walkie-talkie with your boss, Delilah. She is sitting in the watchtower close to your, but you build your relationship with her through dialogues, never knowing how exactly she looks like. And what you do, comment or nor and which dialogue options you choose - matter. This is the strongest part of the game and kudos for the writers and voice actors who did a stellar job there. I kind of wish to see a sequel and listen to their conversations a little bit more.
Being a walking simulator, this game is not for those looking for action. You will get bored in seconds. For those searching for some peaceful moments when you can admire trees at the distance and uncover mysteries of the forest - Firewatch is your hidden gem. Play it and you won't be disappointed.
I wish that the game had more replayability options and be a little bit longer.
Firewatch, in many ways, is an extraordinary exploration of isolation. Henry, your protagonist, sees very few other people, and often the only sounds you hear are his footsteps on the terrain. You spend much of your time conversing with a woman named Delilah, your supervisor, and you (as well as Henry) come to appreciate her ramblings in the midst of such loneliness.
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