Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Well linear story told quite ok, I had around four hours of fun. Don't buy this at full price, at 5 Euro it is ok.
No survival, no big horror or decisions. Just a story told.
Firewatch has an engaging story that is well written and voice acted (at least for the primary characters). The stylized setting works well and doesn't distract from the overall game. The music fits in with the game, which is set in the 80's and the game knows when to use silenece to build tension, as well as using audio effects to develop the mood. In these areas, Firewatch meets a high standard I expect from a work of interactive fiction.
Firewatch falls short in a number of areas. But what about that word – interactive? Where is the interaction in Firewatch? In short, there is none. At least, there is no interaction which is endogenously significant, that is, which impacts on the system.
Interactivity in Firewatch means walking to and from places, pressing space to get over obstacles, and looking at things while pressing left shift to talk to your boss, Deborah, on your walkie-talkie.
This is not an open world. You have a path if you are blocked with grass, plants and rock. The actions are too repetitive, then after five minutes, you're just thinking "not an other cliff please :(".
The story is... terrible. There is serious lack of consistency. You're after two unequipped girls but you have to use ropes and stuff to get after them.
You have a partner talking to you in the radio. You just want her to stop talking or leave your radio at home.
I bought it for 5€ but it did not even worth it
I must point that Firewatch is a walking simulator first and foremost and have typical walking simulator qualities - it is short (3-4 hours) and there is no gameplay in a traditional sense, even less than in other walking simulators. If you are not ok with this, you probably won't enjoy this game.
As a walking simulator this game is excellent - environment is scenic, story is engaging, emotional and cathartic. The main "gameplay" activity is selecting replies in dialogue. It has mostly roleplay value, because its impact on story is limited. In a way it reminds me of Telltale Games. The story starts rather slowly, but right from the start quite a lot of things happen and game is not boring. As I said there is not much traditional gameplay, I don't think there is any puzzle really in this game, but it is enjoyable if this kind of content is what you seek.
I just finished the game and I'm very positiv! It was a nice short trip!
The game spread of love in each detail. Its a short hike (i got it in about 4,5h) but it's absolutely worth it. Fully recommanded.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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