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FTL: Advanced Edition

in library

4.6/5

( 640 Reviews )

4.6

640 Reviews

English & 9 more
9.999.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
FTL: Advanced Edition
Description
FTL: Advanced Edition features: - New systems, playable ships, alien race, weapons, drones, and more! - A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone! - New music by Ben Prunty! Did you ever want to reroute power to the shields, set phasers to stun, or...
User reviews

4.6/5

( 640 Reviews )

4.6

640 Reviews

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Product details
2012, Subset Games, ...
System requirements
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
Description
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!

Did you ever want to reroute power to the shields, set phasers to stun, or even eject the warp core? Well, now you can! In FTL, you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

FTL's complex strategic gameplay allows you to give orders to your crew, manage ship power distribution, and choose weapon targets in the heat of battle. You will encounter unique alien lifeforms and technology. You can upgrade your ship and unlock new ones with the help of six diverse alien races. Be the Captain you want: hundreds of text based encounters will force you to make tough decisions. In the randomized galaxy each play-through will feature different enemies, events, and results to your decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
  • Unlimited adventures in the vast depths of unpredictable space.
  • A new randomized galaxy to explore each time you start a new game.
  • Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
Popular achievements
Goodies
avatars wallpaper soundtrack sample (5 tracks) artworks
System requirements
Minimum system requirements:

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
226 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
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User reviews

Posted on: September 15, 2012

kebsis

Verified owner

Games: 128 Reviews: 9

Great game

Here's how FTL works: You take your space ship and crew (your options are limited at first but many more become available as you unlock them), and you set off across the galaxy. You are pursued by 'Rebels' (ie 'the bad guys') as you attempt to deliver an important shipment to another Federation station far away. Along the way, you'll encounter pirates, mercenaries, ships in distress, stations with plague outbreaks , and a huge variety of other situations that you'll have to navigate through. Meanwhile, you have to keep a close eye on your missile, fuel and drone reserves, your crews health, and the health of your ship. Your crew can repair the various systems of the ship, but merchants and items must be used to repair your hull. The game is, in essence, a 'Rogue-like', meaning that the point is less 'getting to the end' of the game and more 'getting further than you did last time'. Basically, the game tries to simulate the feel of being in the captain's chair on the Starship Enterprise (or whichever other sci-fi universe you prefer to imagine). Does it succeed? In a way. Commanding the crew and switching power from one system to another is fun, and the situations you can get into are interesting. However, I had hoped there would be more diplomacy in the game; debating with enemies rather than fighting them, and working with NPC 'captains' to solve a puzzle or reach a goal. Unfortunately there is not a lot of that in this game. They didn't exactly say there would be so I'm not docking it any points for that, but...it's definitely something I'd like to see in a sequel. The replay value of the title is a bit up in the air; the game should be easy enough to release 'adventure packs' for, and if the developer doesn't feel like doing that they should release the game to the modding community (if they haven't already). If they do, and new adventures and content packs are released, the game could potentially have unlimited replayability. We shall see. But regardless, FTL is certainly worth the few bucks it costs. It's the 'starship simulator' that every nerd has been wanting (even if they didn't know it) for years now. And it hits closer to the mark than any other game that's attempted it before (including the various Star Trek games, Eve Online and- gag- Battlecruiser 3000). Pick it up!


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Posted on: December 13, 2015

khyeron

Verified owner

Games: 773 Reviews: 7

Great game.

Great game. With certain ships, this game is as unforgiving as a 9 sorcerer/mind flayer fight in the ice cave in Final Fantasy for the NES. Or maybe that secret succubus / demon king fight under Portsmith in Might and Magic 1. Yes, controller flung across the room hard or screwed by the Ranged Number God. Only with certain ships though. Others are a joy to play. All Zoltan ships and Kestrel Type B come to mind. In contrast, Engi type B is arguably the worst ship in the game. I won't spoil much, except to say those of you trying to beat the game with the Engi type b will have some early game moments where its best to just restart. With that said, I beat the game with the Type A and B Kestrel ships pretty soon after buying the game. With the B I only restarted once. Switched to the Engi ship and discovered that with some ships... luck of the RNG is essential!! Not as in "nice to have" or "you always need RNG luck when engaging rebels within ASB range." I'm talking... luck for the first map or two in order to land some good gear and manage to actually survive! This is very rogue like as in "oops, ate poisoned rations and I'm on my last 8 hps" or "oops, I just ran into 50 fire ants and they hit as hard as a dragon" or "oh crap, dwarven mines and I don't have a torch!! where'd that crossbow bolt come from?" With that said, who the hell is funding those rebels? THE IMF? They got more ships and batteries than the Federation forces. Holy crap! Otherwise, gameplay ranges from hard and fun to controller flinging hard, music goes from good to epic and back. Graphics... good, clean and very Xcomish. Writing is solid enough for this kind of game, with some real humor thrown in. Try having a Mantis on board your ship when you go to slug nebula for added humor. Its like taking a Klingon to a Tribble convention. Definitely worth the winter sale price, fun... and like all nethack/rogue type games... VERY ADDICTIVE.


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Posted on: February 14, 2018

PirateEmcee

Verified owner

Games: 627 Reviews: 1

Entirely Too Random to Play

I love the idea of this game, but its execution is absolutely inane. The developers want you to believe that it's possible to win a round of FTL using strategy. While there is some strategy to be had, here, it falls mostly to where you place crewmembers and, for the most part it doesn't really matter. Place a crewmember in the captain's chair, and you get a (small) boost to dodge incoming enemy fire; place a crewmember in the weapon's bay and the weapons charge (slightly) faster; and so on. The only mandatory placements are in the Cockpit and the Engine Room: you will be unable to make a Jump, allowing you to flee a fight and/or just progress across the map, without those two positions populated. But, really, crewmember placement, beyond the needs of the Jump mechanics, don't really matter. This game is ruled by the RNG, from top to bottom. And while a game like this does, indeed, need some randomness, the completely random nature of this game makes it a uncommonly painful experieince. Placement of all sectors, and all jump locations within them, are random. The placement of any type of encounter -- combat, "distress calls" where one might choose to help (or not) some other ship/installation in that area, shops, etc. -- is completely random. It's not uncommon to find a shop within the first Jump or two in the starting Sector...but there's no way for the player to get anything because they haven't had any opportunity to acquire Scrap (in-game money) to purchase anything. Its not uncommon to find an enemy that is unbeatable to a starting ship, also within the first few Jumps if not at least within the starting Sector. It's not uncommon to go through most of a game with just the starting Crew of three and the starting weapons loadout. Without a very lucky streak, where a player finds extremely good weapons, and manages to get through with a minimum of damage, the final enemy is not beatable, no matter how good one is at shifting their crew around.


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Posted on: February 9, 2022

makronic

Games: 11 Reviews: 1

Favourite strategic/tactical roguelike

For those who say the game is hard to the point of not being fun: It's a roguelike, you're supposed to keep dying and trying again, getting better each time. It's by no means an impossible game, and once you become familiar with its mechanics, there are certain builds which could even make the game trivial. You're not going to win every run, but that is the beauty of it. It is strategically complex, and tactically interesting. Every run will be a little different. Massively replayable. By far my favourite in this genre. If you like challenging strategic/tactical games, this is a must have.


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Posted on: September 15, 2012

quixotecoyote

Verified owner

Games: 228 Reviews: 5

This is not a roguelike

This is not a roguelike. Its just not. You aren't controlling a single character, you aren't exploring a dungeon (or space station or whatever), and your character customization options aren't there. This is, however, awesome. It hits the right balance of combat, loot, and challenge. At first it seems like there's an obvious, optimum strategy, but as you get more weapons and tools and your enemies diversify, so do viable strategies. It's also the kind of game prone to epic moments. In the game I played just before reading this, I was lucky enough to score a couple of mantis crewmates and built an unstoppable away team I went charging around with. Until I met the AI drone ship,. boarded, and promptly died from lack of oxygen. Whoops. My only minor complaint is that useful information is sometimes hidden. I haven't upgraded my sensors yet, but if they don't tell you what the weapons on the enemy ship are, they should. The starmap also needs to have distances or star lanes always on, because I lost that game getting stuck in a cluster with no route to the exit like it seemed there should be.


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