FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
A Rogue-Like, set in Space. Youre the Commander of a Space Ship played in Top-Down view. You have to Control the Crew member, and make sure all stations are maned.
The game offers a very good replay value, because if you reach certain goals you get either a new layout for a ship or a new ship. Each ship and layout has its own strong- and weak points. I recommend the game any day especially for the price. I have 130 hours played with the game. Absolutely Recommend it!
Additional it should be noted that the game is hard and sometimes unfair.
The frequency with which other games are compared (positively or negatively) to FTL testifies to the "benchmark" status of this game. Casually enjoyable, the game can be comfortably approached by all audiences. Yet, the game has a depth of mechanics, challenges, and unlockables that keeps players gaming well past the 100 hour mark. The simple threads of plot through quests and flavor text don't distract from the game, but serve to anchor one in a lively sci-fi world that doesn't threaten to blur into just a set of mechanics and stats. You feel attached to each crew, but are not so devastated by your "loss of progress" at the end of a game that you don't want to dive back in. I am hard pressed to think of a game I would recommend more highly, or to so broad an audience. If you haven't played FTL, do yourself a favor and pick it up! :)
I've played this game for many hours. This is generally not my type of game, but I found it different and cool. Reminded me of some games from the late 80's, but with much better graphics obviously! The fact that you can't just save and reload is something I'm not used to, but I found myself enjoying starting over and trying again with this game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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