FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
After 150 hours in this game I've won maybe 5 times, including once on hard! There are a lot of cool ships and strategies you can take to get to the end and fight the final boss, but it only takes one bad situation to screw it all up. For some reason I never minded starting over again. The game was good before advanced edition came out, now it's a classic without question.
FTL is a strategy roguelike set in space. To simplify it, your goal is to destroy the main bad guy’s ship. This sort of setup is very generic and for most games would be a negative, but FTL has a very specific focus. FTL only really cares about the journey, not the destination. While your overall goal is to be the hero, along the way you have complete freedom to craft your own story. Most playthroughs you won’t even get close to beating the game before you die to a pretty average, unremarkable ship. It gives the game a sense of realism, in that your character/ship isn’t special. You don’t have any unique advantages or anything like that, you are just an average guy.
On the strategy side of things, FTL usually succeeds. It’s got a very solid gameplay loop in which you and the other ship trade blows while attempting to make the right choices when it comes to which area of the ship to target. The wide variety of weapons and crew members means that you wind up with a new ship everytime you play. The first and only misstep FTL makes is the balancing. There are a number of builds that are significantly better than some of the worst ones. Usually, it isn’t too glaring, but it can be hard for some players to resist the urge to min-max their ship.
Presentation-wise, FTL has visuals that can be a bit basic, but they work very well with the overall vibe of the game. The ship designs all have a cohesive theme that differentiates each group of ships from each other. It feels great to recognize a ship type just from its shape or colors, and being able to use that information to guess what tactics the ship might use.
The soundtrack fits the game and is much better than your typical background music...
Due to GOG's character limit, this is the end of our review.
Check out our website (https://www.mmmreviews.com/ftl-faster-than-light-review/) for the full review.
TLDR:
10/10 (with Captain's Edition mod)
- There are different luck variables which does not mean your play depends totally on lucks. They appear to make the game unpredictable and more interesting like an adventure.
- If you want a quick win play, then you will not enjoy this game, or even hate it. This game is hardcore, don't start the game with normal difficulty. Easy is already challenging.
- To enjoy this game, you should play your ship as you're experiencing an adventure. Also it's a turn-based like, so "PAUSE" is essential in battle. You pause, you plan, you fight, then pause, then plan and fight, repeat. You can enter battle without pause but it's, of course, much more challenging. So if you're real time action player, you should know this rule or you may lose your patience.
This little gem of a game is something I and many like me would've dreamt about while reading sci-fi books or watching Star Trek. This is a game that allows you to actually manage a little toy spaceship, set up your weapons, crew etc, and develop your own tactics to win through numerous encounters and space adventures. I fell in love with this game once I've realized you can vent the air out of specific rooms to fight fires or enemy boarders. Wow.
I've heard that this is a fun game. It's not. The reward/upgrade/enemy strength balance is tilted far beyond the enemy's favor on normal difficulty. You will NOT be able to survive the third sector you travel through due to always having a ship that spams boarders on you while having superior shields and weaponry. 'Screw you' in game form.
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