Posted on: August 29, 2025

ToXic_Knight
Verified ownerGames: 9 Reviews: 2
You're lightyears away from reaching
You're lightyears away from reaching Brock!
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Game length provided by HowLongToBeat
Posted on: August 29, 2025

ToXic_Knight
Verified ownerGames: 9 Reviews: 2
You're lightyears away from reaching
You're lightyears away from reaching Brock!
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Posted on: August 31, 2025

msoave
Verified ownerGames: 91 Reviews: 1
Great Game
One of the best games I've ever played. I keep coming back to play more.
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Posted on: September 1, 2025

italianblob
Verified ownerGames: 117 Reviews: 4
One of the Best
This is one of the few games that I've been coming back to play over and over for about 10 years now. I originally bought it on Steam and have played it for hundreds of hours. It IS challenging, even on easy. I still haven't beaten the game on the moderate or hard settings, but that's because I'm mostly a coward... There are 10 different ships each with 3 different layouts and starting system sets that nudge each ship build in a different direction. This makes for varied runs and offers lots of replayability. Combat consists of real time action with a freqeunt pausing to coordinate weapons systems, order crew around the ship to repair ship systems and hull breaches, extinguish fires, fend off boarding parties or even board enemy ships. There is a lot of detailed game design and polish here for such a seemingly simple presentation. The sound design and music are also top notch. This is one of my personal favorite games and will continue to be one I repeatedly come back to. Well worth the price.
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Posted on: September 3, 2025

G.Grant
Verified ownerGames: 8 Reviews: 5
u shall suffer
and u will like it also dont expect to win quickly... even on easy
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Posted on: September 18, 2025

dnovraD
Verified ownerGames: Reviews: 77
Live by the dice, die by the dice.
I know. A truly competent captain can command their way out of any situation. Most captains don't have to deal with their crew turning into a pillar of salt when they arrive to port. FTL is a slow paced plate juggling type of game where one or more of your plates may have lit dynamite placed onto it. • The ever advancing doom field in the form of the fleet. You can never rest, never fully explore, and often have to make a choice between bad & worse. Any time spent in this field pitches a high class cruiser to fight. • Random events that by choice or otherwise, can remove your veteran crew, disable a system, damage the hull, and more. There are no odds listed. • Just straight up be starved of whatever resource you need. Running a drone ship? Good chance they'll never show up in item pools. • The final encounter is playing on just slightly a different ruleset to ruin any strategy you were working with, unless you had specifically been preparing precisely for it. It also has several traps, gotchas, and "thought you were clever" moments. • Many of the ship unlocks require doing suboptimal things or are spiteful in how byzantine they are. In spite of all that, I know exactly why the game is popular, and how people are able to command around those issues. The game oozes atmosphere, has fascinating secrets, and is real-time with infinite pause. I understand what the game appeal is. Just that I'd rather be able to load the dice into my favor.
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