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Expeditions: Conquistador

in library

4.1/5

( 90 Reviews )

4.1

90 Reviews

English & 4 more
19.9919.99
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Expeditions: Conquistador
Description
As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all...
User reviews

4.1/5

( 90 Reviews )

4.1

90 Reviews

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Product details
2013, Logic Artists, ...
System requirements
Windows 7 / 8 / 10, Intel Dual Core 2.6 GHz or AMD64X2 2.6 GHz or better, 4 GB RAM, nVidia GeForce 8...
Time to beat
25 hMain
28.5 h Main + Sides
39 h Completionist
28.5 h All Styles
Description
As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?

Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

  • Exotic historical setting with far-reaching ethical implications - balance your relations with the natives against the wishes of your expedition members.
  • Intuitive and flexible turn-based combat system with highly varied and detailed battlefields that will keep you on your toes.
  • Manage the morale, rations, and resources of your expedition as you overcome the dangers of the Aztec territories.

© 2013 bitComposer Entertainment AG. bitComposer Games is a brand of bitComposer Entertainment AG.

Goodies
artworks wallpapers avatars poster manual Fabula Event Editor
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25 hMain
28.5 h Main + Sides
39 h Completionist
28.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2013-05-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.9 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
italiano
audio
text
русский
audio
text
Buy series (4)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: March 16, 2016

Ariod

Verified owner

Games: 345 Reviews: 4

Poor Combat Design Ruins Potential

As captivated as I was by the concept, story, and gameworld, the weak combat design in this game made me quit before ever getting to the mainland. Not only is the combat simplistic, but it also feels strangely detached from the events on the main map, and breaks the awesome immersion that I felt while playing on the main map. The basic problem is that you can only use 6 of your characters in any battle. Even though your entire team of 10-15 or so is right there with you, only 6 fight, while the others apparently stand around 20 feet away and watch. Combat maps are also tiny, as they are built for a battle where you always have 6 or less characters vs 6-12 opponents (yes you are often outnumbered too, but STILL your other characters and leader never get involved in the fight). In the game, you are venturing through a semi-unexplored wilderness with a tiny squad-sized company, badly outnumbered and surrounded by potential enemies. Obviously, in any realistic, life and death, small-scale situation like this, the ENTIRE TEAM would be fighting, INCLUDING the leader. And the turn-based system, which is overall solid yet very simple, badly needs more combatants involved to give it some more tactical options. It would be incredibly easy to control 10-15-20 characters in this simple system with no time pressure, and involving the entire expedition in most fights would have made the game more fun AND the scenarios more believable. As it is, I feel like I'm directing an expedition of conquistadors to the new world when I'm playing on the main map. When combat starts I feel like I am playing a poorly designed video game. This game badly needs an auto-resolve option, but doesn't have one. Everything about the game outside combat is awesome, the devs did an incredible job with the gameworld and story, and I absolutely love the historical scenario. But the combat is the meat of the game, and this makes it very hard to enjoy the atmosphere and storytelling.


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Posted on: September 20, 2013

Witzelsucht

Verified owner

Games: 215 Reviews: 9

Simple gameplay, but engaging writing

Highlight: The randomly triggered events somehow managed to create believable characters that I cared about by the end of the game. What made the experience fun for me was that there was a story lurking in every corner waiting for you to discover. Problem: Gameplay is very simple. It took a few hours for me to learn all the ropes and the game offered little challenge since. Camping was especially repetitive, unchallenging, and tedious. Run of the mill: At the highest setting the AI for individual units is not bad, but they don't seem to have any concept of coordination. The basic combat mechanics is not bad, but there aren't enough special abilities to keep it interesting after 20+ battles.


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Posted on: April 30, 2018

chriskonstantine

Verified owner

Games: 105 Reviews: 14

Mixed bag

Oh this could have been so much more... and it would have taken little effort to accomplish it. The game started out great, the writing is very good and the story draws you in. As an RPG, it was delightful to be in an environment that seemed far more plausible than fighting Orcs and un-dead. But slowly, it starts to fall apart. Equipment, (gear for your character) does not exist, you allocate points and that replaces actual armor etc. Points? seems like such a let-down for a game this detailed. Combat also goes from fascinating to "oh no, not another combat" very quickly. As another player stated, it's also un-fathomable why half your party won't join in combat, (you can only bring six characters max into a fight), even when you are outnumbered two-three to one. (The ai does not share your cap on units in combat). A decent game that gets repetitive after a while, with some very questionable decisions by the devs. Could have been outstanding with a little more thought and effort, instead it's just ok.


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Posted on: August 26, 2013

Spellcast

Verified owner

Games: 694 Reviews: 8

A very nice change of pace.

This game has something going for it that just makes it downright fun to play. I'm not sure if its the simple yet effective graphics, the well balanced exploration system, the choose your own adventure elements that give a feeling of control over the story, the nice party management and advancement element, or the interesting tactical battles that somehow (after 20+ hours of play) still seem entertaining and not tedious. The game has a few minor flaws; the pathing could use some work, and it can be a bit hard to tell where you can go on the exploration map in rough terrain. Overall however, this is a great buy, and I definitely would recommend it.


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Posted on: December 15, 2016

Ld1756

Verified owner

Games: 413 Reviews: 1

Sweet in ALMOST every sense

Well well well... The first game to got me so far as to write a review. Pro: Almost everything I mean, the immersion is better than average. Characters are relatable and plenty. Graphics and sound leave nothing to be desired. Enough moral space to be a historically accurate character... wink wink Cons: The thing that broke it for me and as it is such a minor nuissance deserves double points: the ranged combat system is cheating as f*** Literally, you never hit anything, AI hits 8/10 times.. Until someone writes a patchnote regarding this issue, I'll have better things to do


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