Evoland 2, A Slight Case of Spacetime Continuum Disorder
Description
Evoland 2 is the spiritual successor to the original Evoland with its graphics style changing as you travel through time, and it’s gameplay evolving as you move along the storyline. It is also a much bigger game and a classic RPG at heart, with a complex scenario based on time travel, dozens of char...
Evoland 2 is the spiritual successor to the original Evoland with its graphics style changing as you travel through time, and it’s gameplay evolving as you move along the storyline. It is also a much bigger game and a classic RPG at heart, with a complex scenario based on time travel, dozens of characters with their own backgrounds and ambitions, and vastly different gameplay styles that are linked to the story and the player’s actions.
Full of humor and references to classic games, Evoland 2 will bring a truly epic and extraordinary adventure, unlike anything you’ve ever played before!
A true RPG with a wide and rich world
A tribute to the video games history, with its graphics evolving through the player's progression
Different gameplays (including shoot'em up, beat'em all, platforming, tactical, versus fighting and many more!)
The game is meant to play as if it is a reference to all the old games, which I love.
But it plays like a never-ending stream of tutorials, and once you learn something - it is gone, never to be seen again. And, since that is the case, the mechanics never get to develop (also, if you are waiting for the "twist" that people praise - it happens after 5-7 hours, and it is not worth it).
But that still could have been a solid 3-star game. I give 1 star for glitches. There is a known from 2015 glitch with tomatls in Sylph forest preventing a player from getting a chest that is not fixed in this version in 2024. Also, the card minigame sometimes just doesn't show the cards (an empty field is seen).
All in all, in the race to make as many games as possible, the quality of each game has been forgotten =/
It has been a long time since I've played an RPG as good as this one. It has an adventure setting so you can take your time and enjoy the journey. I prefer my games to have very little challenge. Life is challenging enough, I'm not interested in my entertainment being the same way. I hope they create a third in this series. Evo II is 100 times better than the first.
The core idea of switching gameplay is fine, it could totally work. Problem is, none of the modes the game goes through is ever good. It always keeps being annoying, just barely crossing that line between parody and an actual bad game. Zelda-like mode is super generic zelda-like, platforming mode is super generic platfromer. The movement in the overworld is just slow enough to annoy me, dialogues go slow even if you mash buttons, cutscenes can't be skipped, hitboxes in combat are inaccurate and controls in general are bad. The roleplay system that kind of permeates through all modes is so generic and bland that I could easily forget that it even exists. I can't help but think that it was done on purpose, because you can't create something this generic unless you are absolutely unable to be creative. But the developers of the game came up with the whole premise that sounds so exciting, can it really when their creativity ran out?
I personally love parodies, I love games that recreate others' experience, I even love games that overdose with references - all of which this game does. But it can't do anything if the gameplay itself is so annoying, generic and just uninteresting.
TL;DR: This game is an ARPG with minigames. Get this game if you're interested in the gimmick and don't mind grinding, otherwise you'll get frustrated by it.
Never have I seen a game so mediocre that it annoyed me into writing a review (this is the first that I have every written)
The concept of integrating many game types is interesting on its face, but if you think about it, you'll realise is also inherently flawed. This is because regardless of how good the execution is, every person will be good at/like some games types and be bad at/hate other. By cramming as many game types as humanly possible into a single game, the developers have guaranteed that there will be massive difficulty spikes and parts of the game that users will hate, so be ready for that.
Now, this on its own isn't unsolvable, and the way it's done here, using an adjustable difficulty slider, is actually a pretty good option, as far as I'm concerned. But here's the thing: you still have to make a good game. How the developers managed to make EVERY SINGLE aspect of the game feel mediocre is actually baffling to me.
The graphics aren't bad, they're not good either.
The story isn't great, but it's not terrible either. (Also, why a silent protagonist???)
The gameplay in every single minigame is bare-bones, but functional.
The controls are not floaty per se, but also not tight by arcade standards.
I don't know about the music - I usually turn it off unless the the soundtrack is stellar, which it wasn't.
You're in for about ~20h of gameplay, which would be pretty good if moving between levels (until the last hours) and dialog wasn't so slow.
What's absolutely mind-bogging is that nothing about this game is outright bad either. Sure, you have difficulty spikes when you're faced against mode you're unfamiliar with, there's fun to be had in overcoming them. My only complaint about that is that you spend whay too much time in ARPG mode, which gets tedious after a while.
Damn the 2k character limit
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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