Posted on: July 9, 2025

Alunisiira
Verified ownerGames: 58 Reviews: 3
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The Everspace and ROCKFISH Games logo are registered trademarks of ROCKFISH Games GmbH © 2015 - 2025. EVERSPACE™ 2 uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Game length provided by HowLongToBeat
Posted on: July 9, 2025
Alunisiira
Verified ownerGames: 58 Reviews: 3
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Posted on: August 22, 2021
Early Access reviewjinx2105
Verified ownerGames: 402 Reviews: 15
Poor dogfigthing, space flight phyics
The dogfighting in the game is completely unplayable with a mouse and keybroard. I don't have issues with any other space fight sims that set the standard for this genre like Freespace 2, the Privateers, the Independance Wars (which used initia physics), or even Everspace 1. They all worked fine. Moving the mouse is not smooth, but turns the ship at extreme speed which seems to increase exponentially as you get to the edges of the screen, even on 05 mouse sentivity. Why add this extreme 'drifting'? This makes tight turning in dogfights impossible, as you are fighting the exponiential speed drift when the target comes around. And since you can only look forward, you don't know when they will come around in time to counter the absurd turing speed. Fine if all the objects in the game functioned under these flight physics. We all skate around in a nice void ice rink, like hockey players chasing a puck. But none of the other ships are under these flight physics. They all move without any drift at all, like football players running on a grass field with cleated shoes. I'm the only one on ice. This is beyond amatuerish for the developer of a space flight sim. I strongly do not recommend this game at this time.
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Posted on: January 28, 2021
Early Access reviewPhaselinear
Verified ownerGames: 40 Reviews: 5
Generally good, BUT needs WORK!
Initial response so far. Reminds me a lot of the spacer games of the late 90's early 2000 like Decent, Freespace/Wing Commander and Co., BUT has obvious problems with freezing, and constant lockups/pausing that require you in the middle of battle to fix it. I'm cutting these developers some slack with the idea it will be gradually fixed this year sometime. I'm playing via XBOX-One controller vs. Keyboard and/or Joystick w/throttle. I prefer spacers with Joysticks and throttle/peddles, but in this case I went for simplicity for starters. 1. Graphics C's and B's (depending on scene) 2. Storyline (so far) B 3. Music/Atmosphere?Sound A 4. Playability (so far) C-B (depends...etc.) 5. Future....???
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Posted on: April 7, 2023
maciej.popielarz
Games: 120 Reviews: 4
Mouse control problem
No matter what setting i try, i can't set ship to follow mouse cursor. Mouse response only when i constanly click left button. Is it common issue. I wanted this game badly, but whlie playing mouse and keyboard the game is unplayable :(
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Posted on: February 15, 2021
Early Access reviewBasti-Blub
Verified ownerGames: 40 Reviews: 2
Refunded - Mouse input nearly unplayable
The game has a huge input lag (even in pause and options) with mouse and the sensitivity is beyond anything i ever encountered. The ingame sliders didnt do anything remarkable for it so i just tried to alter it in the windows and manufacturer options. It worked (mostly) but if this is the go to option then its in a failed state. Refunded it after 30 minutes and even before completing Tutorial.
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