Check out the first EVERSPACE, available on GOG.COM! You can purchase it here
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems o...
Check out the first EVERSPACE, available on GOG.COM! You can purchase it here
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
— EMBARK ON AN EXCITING JOURNEY —
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
— LET THE LASERS DO THE TALKING —
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
— EXPLORE THE GALAXY —
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems and shape your legacy among the stars.
— HAVE IT YOUR WAY —
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
— SEEK OUT SECRETS —
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
— EPIC LOOT AWAITS —
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
— LET THE HUNT BEGIN —
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
The game is amazing but it keeps crashing before I can complete one mission in the campaign. I checked everywhere and no solution, no response from devs on forums. So for that I am giving it 1 star out of 5
Not perfect by any means, but very enjoyable space combat with a pretty deep story. The UI on stations is a bit messy and confusing at time, but overall a solid game.
I tried playing it twice, since I did pay for it and didn't want my money to go to waste. But after a total of about 15 hours, I just couldn't get into it.
Some games make the grind work, but this isn't one of them because the world feels empty and boring. The combat is also uninteresting.
I loved other space games, e.g. Freelancer and Rebel Galaxy Outlaws. They were much more fun and I'll play those again instead.
I played the first game with all it's DLC, moment-to-moment gameplay is just as good but everything outside of that feels somewhat shallow. For example, there's a superficial 'economy' system where you buy things in one system and sell them in another, but unlike an ACTUAL economy system supply/demand doesn't really fluctuate at all as you do business so there isn't a reason to change up who you buy/sell to.
System nodes each have a checklist of busywork to fill out, after you do that there's no reason to go back to them. They'll repopulate but the combat encounters don't significantly change outside of general system level-ups as you level-up yourself. You don't get jumped by the Okkar anymore either, so the tension and urgency from the first game is pretty much gone.
The radiant quest system is a welcome addition, but questgivers are restricted to three systems so you have to "make your own fun", so to speak, in half the systems after you fill the node checkboxes in them. There are NPC stations in each of the systems too that'd make sense to have quest boards, why they didn't just do that I have no idea.
The biggest systems are the first two, and the new systems gradually get smaller as you progress through the game. They all have their own gimmicks and enemy factions, save one which feels like an afterthought. There's an entire system listed on the map you can't even explore, I think it was a bad idea to leave it on the map since it leaves a feeling of unfinished business after completing the game.
The story starts out nice and pulpy, but as actually interesting characters leave your 'party' it gets campier and campier until it culminates in a 'power of friendship!'-style cornball climax that I didn't HATE, but was a far cry from the first subplot. All the interesting flawed characters get replaced by sappy flawless do-gooders, it feels like.
TL;DR - It's a fine arcadey space shooter and feels worth the price, but it loses a lot of the tone and atmosphere.
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