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EVERSPACE™

in library

3.9/5

( 368 Reviews )

3.9

368 Reviews

English & 11 more
19.9919.99
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EVERSPACE™
Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent f...
Critics reviews
77 %
Recommend
PC Invasion
9/10
Game Revolution
4.5/5 stars
Gaming Nexus
9/10
User reviews

3.9/5

( 368 Reviews )

3.9

368 Reviews

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Product details
2016, ROCKFISH Games, ESRB Rating: Teen...
System requirements
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
39.97
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Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
  • Roguelike space shooter with persistent progression
  • Three player ships with in-depth upgrade and damage system
  • Captivating non-linear storytelling featuring interesting characters

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
4.9 GB
Rating:
ESRB Rating: Teen

Game features

Languages
English
audio
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Deutsch
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español
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Español (AL)
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français
audio
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italiano
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polski
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Português do Brasil
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русский
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中文(简体)
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日本語
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한국어
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User reviews

Posted on: September 28, 2025

kalondon

Verified owner

Games: 150 Reviews: 4

Good game + VR

Interesiting space explorer with roguelike gameplay, work with VR, Occulus Rift - use gamepad


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Posted on: October 1, 2025

fiendx666

Verified owner

Games: 244 Reviews: 2

Space Combat Roguelike

Space combat is good Graphics are pretty good Not a fan of Roguelike genre


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Edited on: October 16, 2025

Posted on: October 16, 2025

ocz01

Verified owner

Games: 129 Reviews: 1

Not an easy one...

Not an easy one... The game that is. The rating is a clear 5 stars. Wingcommander meets rogue-like game mechanics. It is primarily a space dogfighting game and a rather tough one at that. Some extras like mining with your beam weapons and scanning stuff and the like are also dropped in, but that's it. You don't build starbases, you don't form alliances, you are not really free to visit wherever you want. This is NOT an open-world like experience, you might know from the X franchise or rogue-likes like Cataclysm: Dark Days Ahead. It's more like a hardcore rogue-like with heavy focus on randomly generated floors (in this case dogfight arenas). It combines the unforgivingness of those games with space fights and does so brilliantly, so that it is still fun. Still with me? Good. About the gameplay: You have to be good at real-time space dogfighting or this game won't be much to your liking. No turn-based actions. It is really stressful. The good news is, the controls are really tight in a good way. Much love has flown into them and you'll notice, as the player ships behave really, really well. Think of 6D-Shooters like Interplay's Descent with your WASD keys, space and left Ctrl for forward/backward/strafing, Q and E for rolling and the mouse for yawing and pitching. Don't worry, keymapping is customizable and there are also options for binding the yaw and pitch commands to keys. So you don't have to use the mouse, though I highly recommend it as the mouse controls have been polished to their shiniest. Really spot-on. You have limited equipment slots for primary (guns and such) and secondary weapons (missiles), system add-ons (shields, anti-missile, additional system power, etc.) and consumables (shield boosts, mines, etc.). And there is a(n instant) crafting system to craft all of these things and upgrades for them on the fly with the resources gathered. At its core, it is also somewhat a survival game. Now for the roguelike elements: You will die. Often! But that's okay. It's how this game is supposed to work. Each time you die, your whole ship gets reset to starting values. All weapons, all subsystems, everything is gone. Frankly, this aspect can be rather rage-inducing, as you can and will die in really stupid ways. The collision damage is especially unforgivingly high and should be lower IMHO. But after all, it's still kinda fine. After each death, they at least leave you the money you have earned this time around. You can buy perks with it that stay with you indefinitely. Sadly, you can't directly purchase starting equipment for your next run and you have to spend all of it or it's also gone. The space arenas are mostly randomly generated. You won't find all resources everywhere and when unlucky you might be starved of something you really need while jumping from system to system. (I once suffocated because my life support system was damaged and I couldn't repair it in time. One of the stupid ways to die I already mentioned. There are a lot more, you'll find out.) You are also not really free to go where you want. The space map allows you to choose a route, but the map info is really rudimentary. In the beginning, you only get an indicator for an ominous danger level. More info comes with perks bought, but they never go into much detail. Imagine being in a room in a dungeon. The door you came through is shut, but there are one to three other doors to leave and you somehow know how they are connected to the rooms behind them and how dangerous they are, but not why. Aside from some information at hand, does it really matter which door to take, if everything is randomized anyway? Planning a route is really a low-key element in this one. Coming back to the dogfight elements. Some people complained about the enemies always hitting. You can dodge attacks, but it's true that it's always a close call and comes down to proficiency in this kind of games. Remember that in most roguelikes you also can't avoid attacks. It's an art to manage received damage and mend it. Everspace in its own way nailed that aspect. Some things could have been tweaked better and some elements could have been given more depth. Yet everything is balanced in such a way, that the makers of this game really hit the mark with a lot of aspects of hardcore roguelikes: The randomness of everything, the hard fights, getting yourself into situations that are over your head, dying because of stupid things, being starved of THAT ONE resource. Overall, the unforgiving character of this type of games. It is hard, but it is also rewarding when you accomplish the next step and creep closer to the goal, that last sector you want to reach..., and then you die because you forgot you possessed a cloaking device that could have saved you in that last fight and start from the beginning. "You got so close, eh? Poor Material Defender." Nah. It still deserves the 5 stars rating more than only a 4 stars one.


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Posted on: March 27, 2018

Sergio0694

Verified owner

Games: 1 Reviews: 1

Simply amazing

Hands down the best game I've played in these last couple years. Gorgeous graphics (yet still easy to run even on non top-end GPUs), fun and fast gameplay, it never gets boring and it always makes you want to play new runs to try to improve yourself. 10/10 would buy again, definitely worth downloading.


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Posted on: April 25, 2018

Grismar

Verified owner

Games: 142 Reviews: 2

Great space shooter, bit shy of perfect

Everspace has the best flying experience since Descent for me. It has the same truly 3D, fluent and physical feeling and the shooting feels both skillful and hectic in a good way. Everspace controls really nicely using mouse and keyboard, I haven't missed using a stick at all (even though I have one sitting right here). The game is simple, thanks to simplifying design choices like not requiring special weapons for mining, providing a single shop interface for trades, a straightforward looting mechanism, etc. That's good, but also a bit repetitive after many runs. I realise this is a roguelike and some repetition is to be expected, but a good roguelike allows the player to more quickly advance to the hard parts, where Everspace makes you go through the motions of the first one or two sectors over and over, without really capitalising on progress or introducing worthwhile mechanisms to move ahead quicker. The selection of ships and the fact that they don't really stand apart is a bit meager too. I felt little need to leave the ship I started out in, since it's actually pretty good. And unlocking the rest felt like more of a chore than an achievement. But the upgrades and mechanism for progression of the ship are original and the progress, though small, is noticeable. I only played with Encounters. I imagine the game would be a bit empty without them. In fact, I think it's still pretty light on content other than space fights. But if space fights are your thing, you could do worse than Everspace.


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