EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent f...
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
Roguelike space shooter with persistent progression
Three player ships with in-depth upgrade and damage system
EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Mecanics are very close to FTL. You start weak, die a lot, spend money you earned before dying to improve your perks, so the next run will last longer.
Keyboard and mouse are well integrated. Combat is relentless. On arrival in a new zone it is paramount to identify threats and deal with them quickly. Switching between and-shield and anti-hull weapons is a necessity, and makes combat quicker.
Somewhat a bummer that you can't keep your new weapons.
Peaked my interest with a steep discount, but I didn't have any high expectations going in. Ended up binging it for 17 hours in two days during my two days off for being sick. And yes, actually sick >.
1.5/5 4.5/10
Rating based on gameplay during only tutorial stuff but since the control stuff will be persistant it would be the same regardless of time played.
The game looks incredible and I would love to love it but I cant because of the terrible controls no matter how much I fiddled with it!
The aiming and steering is really bad and after messing with it for an hour I gave up.
No matter what I set the pitch and yaw axis to and the deadzone slider, I just either jumped around eratically and unpredictably which made steering and aiming so frustrating, or it was so slow u cant do anything. No matter what I set it to, it wasnt working for me :s
Setting the deadzone to its max in those 2 options also bugs the game making ur ship/camera spin nonstop untill u restart the game.
I think something simply isnt working as it should, or its just badly designed for keyboard and mouse :s
This steering/camera happened on both windows and Linux.
I also didnt find an option to lower the camera movemtn during photo mode and in the ship bay thing, the camera/mouse just moved way too fast.
The Linux versions is also bugged, making us do workarounds and while the Lutris/GOG has some gd tips and build in files to help, it still didnt work for me for all things.
I got the game running fine with the system libs .sh instead of the the deafult exe but then the cinematics didnt work, they did on the wine version tho.
Im not technical enough or interested enough in this case, to sit and mess more with this.
Ive been wanting to play this game for yrs, it looks gd and I might still give the sequel a try, but it will be on a discount now only because I fear the steering will be the same thing now.
Im sry but it was unplayable like this and I just couldnt aim and actually hit the enemies, it just wasnt smooth and intuitive as it could have been.
Kudos for the visuals tho!
-Arch Linux endeavuorOS
juat a terrible execution. the upgrades become extraordinarily expensive and the credits don't roll over into the next play throgh. so if you have half of what you need you still have 0. also weapons are lackluster.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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