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EVERSPACE™

in library

3.9/5

( 351 Reviews )

3.9

351 Reviews

English & 11 more
Offer ends on: 22/09/2025 09:59 EEST
Offer ends in: d h m s
19.990.99
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DRM FREE. No activation or online connection required to play.
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EVERSPACE™
Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent f...
Critics reviews
77 %
Recommend
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9/10
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4.5/5 stars
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9/10
User reviews

3.9/5

( 351 Reviews )

3.9

351 Reviews

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Product details
2016, ROCKFISH Games, ...
System requirements
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Description
EVERSPACE™ is an action-focused single-player space shooter combining roguelike elements with top-notch visuals and a captivating non-linear story. It takes you on a challenging journey through an ever-changing, yet beautifully crafted universe full of surprises. Your skills, experience and talent for improvisation will be tested continuously while learning about your own existence through encounters with interesting characters, each having their own part of the puzzle to tell. Each run will be exciting as you will have to face completely new situations keeping each part of the game long-lasting and generating lots of individual, meaningful moments to experience.
  • Roguelike space shooter with persistent progression
  • Three player ships with in-depth upgrade and damage system
  • Captivating non-linear storytelling featuring interesting characters

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Release date:
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
4.9 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
Español (AL)
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: June 9, 2017

SINphul

Verified owner

Games: 502 Reviews: 1

FTL + Action Packed Dogfights = Awesome

This is an 6-degrees-of-freedom (6DOF) arcade space shooter with rogue-lite elements. Your goal is to travel through six star systems in order to get to your final destination, all while a hostile alien race is hunting you down. In broad concept, it's similar to what FTL was attempting, but without all the boring parts and much, much prettier. After each death (and there will be many), you carry over any credits, perks and blueprints that you collected during your run, which you can use to upgrade your abilities and improve your chances for the next run. Each run features procedurally generated levels, so you never get the same locations twice. The graphics are stunning. The controls are tight. And the gameplay loop is very addicting. This has been the only Kickstarter project that I've been proud to have backed thus far. I highly recommend it.


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Posted on: June 1, 2017

Archbandit

Verified owner

Games: Reviews: 9

Is it luck or you? Who knows?

Good thing: Looks good. Bad thing: controls a bit over the place with keyboard and mouse. Good thing: the story is short, so it doesn't distract from the simple gameplay. Bad thing: the potentially-excellent crafting system isn't well-utilised. Good thing: lots of weapons and blueprints to gather; Bad thing: you never find/obtain what you need so you never see them. Good thing: overall it's not a big game so constant death doesn't leave you feeling as though you'd wasted too many hours. Bad thing: random nature of systems means you can go for several without getting anything useful; Good thing: lots of potentially good upgrades; Bad thing: when you find you run out of fuel (happens far too often) Good thing: some of the random 'quests/missions' you get. Bad thing: no chance to rescue a game when you get ship system damage (often due to having to jump with no/too little fuel) or you get locked in to a system by a jammer; Bad thing; enemies jump in and just overwhelm you always; Bad thing: system warp jump jammers hidden in drone ships that spam you or behind multiple turrets that take you out before you can move; Bad thing: most kinds of drones unless you randomly (luckily) have the right thing in your inventory (you won't); Bad thing: the game seems to know what resources you don't need and gives you them only. Bad thing; enemies with instantly-rechargeable shields that can teleport behind you in the blink of an eye; Bad thing; at times you just wander around a bit and then something from somewhere kills you; Bad thing; with the crafting system et al you could make this game almost infinite in some ways as you're self-sustaining but the devs chose not to allow this as an option (which would make death and restarting less boring). There are a few more things but it is a game I will continue to play. It does have its very, very annoying moments though where you just want to meet the devs to give them a kick more than it has times where you want to congratulate them (crafting system - if you ever get what you need) . Overall it's probably a bit like a lot of games where good ideas aren't realised properly. It could be excellent, but for now if you get a good run it's nice but often it's not down to you, just how lucky you are. That spoils it a lot. Rating should be a straight down the middle 2.5 stars but couldn't choose that. Not that like the much-missed Freelancer, but worth keeping your eye on. If they fixed some elements (less randomness) would definitely recommend.


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Posted on: May 23, 2019

Verified owner

Games: 0 Reviews: 1

No sense of progression or exploration

The space combat is great fun and visually outstanding, but the procedurally generated world and restarting from sector 1 each time you die, completely erase any sense of exploration and progression. Ok, you keep the upgrades of your ship between deaths. Ok, from time to time you have a little video of your background story. But what's the point of doing the same sector over and over again? What's the point of pursuing a no-choices, randomly-delivered video story? From the creators of Galaxy on Fire I expected much better. I really miss its persistent world, the space stations where you could dock and talk to people, and an objective-based storyline your could progress at your own pace. There's nothing of all that in this game. Disappointed.


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Posted on: May 29, 2017

Mr.Magniloquent

Verified owner

Games: 149 Reviews: 9

Excellent Dogfighting for the Busy Gamer

I bought this game in early access and have been playing up to the full release. First off, this game will be very difficult to for new players. You will need to be very observant of how enemy ships engage you, the environments are in, and take full advantage of the 6-degrees of freedom that your ship has. Learning to pilot your vessel and manage your energy will be a challenge at first--so expect to die alot. After a dozen deaths, you should be able to get the hang of it. The AI is very good. The environments are about as varied as outer-space can be, with several types of hazards to mix things up. Your exploration will constantly be hounded and hampered by pursuing enemies, so you'll need to manage your time as well. Every weapon and device are distinctive, and useful, and enjoyable to use. Consumables are worthwhile and approachable without being too avialable. Crafting is practical, and provides a strong incentive to explore. I normally dislike crafting in games, but here it is a meaningful feature. Upgrading your ship seems slow at first, but will become very noticably more powerful as you better master the game. Each of the three pilotable ships are distinctive and worth using. The Scout craft in particular is a joy to fly. Weaving through massive dogfights with shiny weaponfire and missles blanketing the screen over gorgeous backdrops is tremendous fun. Overall, I'm a big fan. It's fun, casual, beautiful, and keeps me coming back. The difficultly is a positive for me, though other players may be discouraged. The excellent piloting of the enemy AI will always keep you on your toes. Stick with it. Once you learn and appreciate the manueverablity and nuances of your ship(s), you'll keep wanting more.


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Posted on: May 30, 2017

TW-OS

Verified owner

Games: 12 Reviews: 1

EverDie

RUBBISH if you enjoy getting killed it's for you, me I'm chalking the 20 quid up to stupidity and uninstalling and never going back. Perks?????? I can't swear on here but I want too...badly. Confusing to start the wiki is really badly organised. You can only go one way and that's too certain death nothing else to do but constantly die, evade die, attack = die Upgrade = die what a wast of a really good idea and money on my part. OH by the way laws of physics dictate that when you gain momentum you keep it, just because you stop pressing the accelerate button doesn't mean you stop instantly. this means your enemy has the upper hand at all times because u cant run and turn and fire at the same time massively disappointing game physics. Very Disappointing for a point and shoot.


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