Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city....
Experience an isometric, narrative-driven stealth game set in the stunning city of Eriksholm. When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.
Follow Hanna’s adventure through the vibrant streets of Eriksholm, a sprawling Nordic city inspired by the elegance and grit of early 1900s Scandinavia. In this world, every shadow offers a hiding place, and every corner hides a new challenge. Allies and quick reflexes are your greatest tools as you unravel the city's secrets and outsmart your pursuers.
Narrative Adventure
Join Hanna's adventure through Eriksholm on her quest to find her brother and uncover the mystery behind his disappearance. Venture into stunning landscapes in a gripping story where every second counts as Hanna strives to reunite her family.
Distinctive Characters
Switch between three unique characters, and utilize their unique abilities to access new areas, overcome various challenges and puzzles, and outsmart your enemies.
Strategic Gameplay
Observe guard behaviors, use environmental cues, and find clever solutions to overcome obstacles. Scout environments carefully, use cover and stealth, and employ diversion tactics to evade detection.
Vibrant World
Explore the fictitious world of Eriksholm, a place of beauty, hardship, and adventure, heavily inspired by the Nordic cities of the 1900s.
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I've just finished the game. And I can confirm that it's really great. The game is visually superb, with magnificent facial animations of the characters in the cutscenes, which have nothing to envy to those of AAA games (thanks to the UE5 engine).
The game is scripted. This seems to limit the gameplay's freedom of approach. But everything remains fluid and enjoyable, even if it seems a little simpler than other commando-type games. There are occasional puzzles. Nothing too complicated, except maybe one or two (I'm bad at puzzles).
The story and universe are really the game's strong points. I insist on this (with objects to collect in certain places). And the soundscapes and music are very pleasant.
In short, it seems strange to mix a commando-style game with cinematics and a strong narrative component. But it seems to work. I appreciate the studio's risk-taking.
To sum up, I highly recommend
Eriksholm: The Stolen Dream is one of those rare titles that slips under the radar. It didn’t arrive with the marketing blitz of a AAA blockbuster, nor did it trend for a hot second before fading into obscurity. Instead, it feels like a secret — something you stumble upon almost by accident. And when you do, you ask yourself: How did I miss this?
For me, Eriksholm belongs firmly in the category of “surprise of the year.” It may not be loud or flashy, but its charm lies in the details, in the atmosphere, and in how its narrative and gameplay complement each other with surprising grace.
What Makes Eriksholm Special?
1. Atmosphere, Atmosphere, Atmosphere
Set in a dark, alternate Scandinavia at the dawn of the 20th century, Eriksholm feels both familiar and uncanny. The art direction is stunning — every corner of the city is dripping with mood. Cutscenes are film-like, with nuanced expressions and carefully framed lighting. Even in normal gameplay, I often caught myself pausing just to admire the architecture, the shadows, the tiny visual flourishes.
2. Smart Stealth Over Mindless Action
This isn’t an action-heavy spectacle. Eriksholm is first and foremost a stealth puzzle game. You sneak, you study guard patterns, you create diversions, and you strike at just the right moment. The mechanics are tightly woven together, often pushing you toward the intended solution. That might frustrate players who crave total freedom — but for me, it felt like an elegant choreography of timing, planning, and precision.
When you embrace the idea that Eriksholm is less about sandbox experimentation and more about carefully designed stealth scenarios, it becomes deeply satisfying.
3. Three Characters, Three Angles
The story begins with Hanna, an orphan searching for her missing brother. Later you meet Alva and Sebastian, each with unique skills (climbing, swimming, etc.), which add variety and puzzle depth. Swapping between characters never feels gimmicky — instead, it adds to the sense of collaboration and cleverly interlocks with the stealth design.
4. A Story with Heart and Secrets
At its core, Eriksholm tells a very human tale: Hanna’s search, political intrigue, illness, power struggles, personal scars. It’s not a flashy “save the world” plot, but rather something smaller, more intimate, and therefore more powerful.
Yes, some twists are predictable, and yes, the villains lean into familiar tropes, but the emotional resonance carried me through. The game takes its time with the characters, often allowing quieter, reflective moments that stick with you.
5. Accessible Yet Engaging
Despite its tactical bent, Eriksholm never feels unfair. Guard patterns are readable, checkpoints are generous, and the rules are clear. Some critics call the levels too guided, leaving little room for improvisation. Personally, I saw this as a strength: instead of fumbling endlessly, the game lets you focus on execution, atmosphere, and story.
Flaws That Don’t Really Matter
Limited freedom: Most levels push you toward a “correct” path rather than offering dozens of possibilities.
Narrative predictability: A few late-game story beats fall into cliché.
Not a sandbox: Hardcore stealth purists may find it too structured.
But here’s the thing — none of these truly detract from what Eriksholm does achieve. It’s polished, it’s deliberate, and it knows exactly what it wants to be.
Verdict: A Treasure in the Shadows
Eriksholm: The Stolen Dream is one of those overlooked gems that deserves more love. It may get lost in the summer drought, buried under bigger names, or written off as “too niche.” But if you give it a chance, it rewards you with an unforgettable experience.
For me, it is:
A visual statement — atmospheric, striking, meticulously crafted
A focused stealth adventure — tight, elegant, and satisfying
A heartfelt narrative — small in scope, big in emotional impact
If you enjoy games that surprise you with their craft, that invite you to savor their world rather than overwhelm you with bombast, Eriksholm is one of those rare titles you’ll carry with you long after the credits roll.
Eriksholm has been impressive so far. It is a strong mixture of excellent animation, a world that feels alive and an excellent isometric stealth experience. I love that the stealth puzzles ratchet up the complexity as you go, and they fit beautifully within the narrative at play, introducing concepts to work through areas in a way that fits well within the world and doesn't feel hackneyed on as an afterthought. The voice acting is excellent, and I love that everyone, including the smugglers and police all have their own voice and character, it really makes the world feel alive. I am thoroughly enjoying the game so far, and while I suspect it won't be massively lengthy, if it contiunues this way throughout, I expect I'll be walking away very satisfied with the experience.
I knew nothing about Eriksholm. I saw it mentioned on some YouTube channels related to genres I follow and it picked my interest.
The game is a Commandos/Desperados-lite. It's more linear and simpler than those, as it follows linear sections instead of throwing you into a huge area and let you figure it out. Here you have to figure it out, but it's like room-to-room puzzles. And it works beautifully well.
The story and the characters are surprinsigly nice, and the art design is just superb. Eriksholm is full of atmosphere, it reminded me to Dishonored.
Please don't sleep on it. The devs deserve all the success they can get. I usually don't write reviews but I felt I had to spread the word with this one.
The bad thing up front:
Even though I took my time with the game, it took me "just" 20 hours to reach its end.
But thats literally it in terms of critique.
The isometric view reminds me of Commandos or Desperados (III), the mechanics (e.g. ability of each character, field of view of enemies, etc) are nothing new, but solidly implemented.
The puzzles to resolve challenging situations are nice. In my very personal opinion they could be a tad bit harder, same goes for figuring out the moving and timing patterns to best the NPC opponents in complex situations.
What was new to me and added an immense deal to the immersion were the outstanding cutscenes. Together with the mystery of the story, the tension, and the very likeable characters I was able to immerse myself and thoroughly enjoy the game. A chapter took me roughly 1 to 1 1/2 hours - which went by in a breeze.
It feels like thegame could be expanded with two or three DLCs - the world that the game builds certainly allows for it with its NPCs, their stories and the visual beauty of the scenes, be it the literally green Green Rock or the industrial-ish environments of later chapters.
I enjoyed the game and can wholeheartedly recommend it if you like this genre.
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