A dead man’s soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper. This wasn’t the first time, and it won’t be the last.
The police are powerless to stop it, so the duty falls to the only ones w...
A dead man’s soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper. This wasn’t the first time, and it won’t be the last.
The police are powerless to stop it, so the duty falls to the only ones who can. What force could be so powerful – and so malevolent – that it would destroy the very core of a life in order to get what it wants? Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.
The thrilling conclusion to the Blackwell series.
Longest Blackwell game yet.
Two player characters with unique abilities – switch between ghost Joey and living Rosa.
Original musical score and a full voice-over.
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wallpaper
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I played all five of the Blackwell games in quick succession, which in hindsight, may have been a mistake. I had withdrawals for wanting something similar! This series is epic as far as story goes and I am not ashamed to say that I was truly sobbing by the end of the game. Having become so invested in these characters throughout the series it was so hard to say goodbye and though the ending left me with MANY questions, i do understand why it finished the way it did.
Play the series and be forewarned you will be tissues for the finale!
I used to love adventure games but I just don't have the time for them these days. I need things that are reasonably short or that I can pick up on random weekends. This game restored my faith in adventure gaming. It was fun and had a great storyline.
In fact, it was so good that it encouraged me to seek out and play all the other Blackwell games - which are also great BTW. Knowing the end didn't in any way spoil the fun of the earlier games.
Dave Gilbert's 'Blackwell' games are some of my favourite of all time. While the fourth game, 'Blackwell Deception' left us with a cliffhanger, 'Blackwell Epiphany' -- the fifth and final game of the series -- delivers a strong, fitting conclusion to a fascinating and intriguing story arc.
As with previous 'Blackwell' games, the writing is solid, the jazzy soundtrack is atmospheric and melancholic, the voice acting is top-notch, and the puzzles are fun and not too difficult. What particularly stands out compared to its peers is the beautiful graphics. Ben Chandler's pixel artwork is nostalgic, but also evokes modernity with his excellent use of lighting and shading. His version of New York City is perhaps the most beautiful of all 'Blackwell' games.
'Blackwell Epiphany' ties up most, if not all, loose ends from the previous 'Blackwell' game. It concludes the series in a satisfying way, though some will disagree with me. However, upon reflection, it'll be hard to argue that the story of Rosa and Joey should end in any other way. 'Blackwell Epiphany' is a game that packages up the best of its predecessors and leaves us yearning for more, though we know it is time for the series to end.
The story draws you in from beginning to end. Gilbert throws a lot of human tragedy your way but manages to bring it all down to earth through the dry wit of the main characters. Also, he doesn't shy away from controversial subjects. It is all the does happen, has happend, but should have never happened kind of stuff. While the story sometimes goes in different directions, Gilbert always manages to pull it all back together and find a satisfying conslusion. I'd probably read it if it were a book.
But then, it's not. It's a game and the gameplay is damn refreshing. It demands a certain level of attention and observation unlike many contemporary adventure games. No typical trial-and-error item combination riddles? In Epiphany, item combination isn't even possible in the inventory. Also there's no need for the use-all-items-on-all-hot-spots-approach. Just pay attention and use the tools you're given. Look at everything and read every line of text the game offers and think logically. There have been many "Aha!"-moments, where I just had to applaud the wit of the developer.
And then, there is the atmosphere - the music and the graphics. It all fits, well composed, and ranges from beautiful to "gets the job done".
I can recommend the whole series to anybody who isn't easily scared off by beautifully drawn 2D-Art, some thinking and an emotionally engaging story. And do yourself a favour and start with the first if you're new to the series. And give this one a try if you finished the first four. More of the same plus the conclusion of the story.
Blackwell Epiphany is the final game in the Blackwell series of games, and it effectively realizes the entire series' full potential. It takes everything introduced in the previous four and makes it the biggest and best of the bunch. It ends on a bittersweet note, though it gives everything proper closure.
The Blackwell series has never been about the gameplay or the puzzles. At its core, it's truly been about the characters. Rosa Blackwell, Joey Mallone, and the rest felt real and believable. The dialogue reflected this wonderfully, and it was their personalities intertwined with the narrative that made the games a true delight. Though, I personally can't shake the feeling that there could have been more done with these characters, perhaps more focus on their behavior outside of matters concerning the plot. But, with what it is, it's executed masterfully.
The Blackwell series had me entirely engrossed in each and every installment with its genuine characters, interesting narrative, and shining quality and passion. It stands out as a definitive example of a modern point-and-click series definitely done right.
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