Developed by id Software, and originally released in 2004, DOOM 3 is a critically acclaimed, horror/action first-person shooter. It was remastered with the DOOM 3: BFG Edition in 2012. Now, get both versions of the base game and the expansions in one place.Owners Receive:
The original DOOM 3 and Re...
Developed by id Software, and originally released in 2004, DOOM 3 is a critically acclaimed, horror/action first-person shooter. It was remastered with the DOOM 3: BFG Edition in 2012. Now, get both versions of the base game and the expansions in one place.
Owners Receive:
The original DOOM 3 and Resurrection of Evil Expansion
The remastered DOOM 3: BFG Edition
DOOM 3 - Original Version
Play the original, unaltered gameplay experience from 2004.
A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of demons.
Resurrection of Evil Expansion – Original Version
Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facility to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.
Battle six new demons including the Hunters
Wield new weapons including the double-barreled shotgun
Acquire demonic powers
Control time to fight or evade traps
Harness gravity to manipulate your environment
DOOM 3: BFG Edition
Released in 2012, this remastered version of DOOM 3 includes:
Improved rendering and lighting
Checkpoint save system
Controller support
Armor-mounted flashlight allows you to see and shoot at the same time
Resurrection of Evil Expansion
The Lost Mission Expansion
An embedded version of DOOM (1993)
An embedded version of DOOM II
Stereoscopic 3D (on supported devices)
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Pros
+ outstanding sci-fi / horror mix
+ borrows elements from SYSTEM SHOCK
+ level design
+ improved graphics (compared to vanilla D3)
+ easier widescreen support
+ better optimized (compared to vanilla D3)
Cons
- BFG version is inferior to the regular version:
- reduced survival elements
- less atmospheric
- more ammo (more action oriented)
- much brighter
- ditched "guns out or flashlight out" mechanic
Bottom line
The original DOOM 3 is my favorite DOOM game and easily mops the floor with DOOM 2016 and DOOM ETERNAL. It gets 5 stars out of 5. The BFG Edition is a worse version of DOOM 3, which features "improvements" which are actually downgrades.
Do to the higher brightness BFG loses some of the original game's atmosphere, hence 3 instead of 5 stars. Try to get the original version rather than the BFG edition!
At first, it was fine. Dim scenes, good scary vibes, until the fourth hour I was playing I'd had enough of it all.
A variety of mechanisms are constantly repeated with high intensity, a weak sense of attack, and the scene style is repeated, and it is constantly re-completed every minute. I became increasingly agitated, asking myself what the hell was I playing at?
Unfortunately, Doom 3 remains the black sheep of the series and is not greater than the sum of its parts. The player needs a lot of historical context just to understand the game's very nature. For example, this game should be viewed as more of a follow-up to Quake II's campaign, rather than Doom II. It seems more apparent than ever that its development was constrained by the graphics technology of the day, resulting in a slow pace and an emphasis on horror to excuse it. If the player has experience with any other mainline Doom game, they could be annoyed by how bogged-down the game feels.
Since the first third of the campaign can be a slog, the gameplay doesn't give a great first impression. It does offer decent shooter action in the later sections, the expansions, and multiplayer. But many weapons are not very satisfying to use, as even the powerful Plasma Rifle feels lifeless. Fights can get tense, yet they are often short and don't quite reach a fast pace. Quick movement seems discouraged, as the game's maps are full of tight corridors. This works great for a graphics demo, but not for the sake of playing the game.
The visuals successfully deliver a creepy atmosphere with some jump scares. The vectorized text on in-game computer terminals looks fantastic. The ragdoll effect on killed enemies remains cathartic. Upon close inspection, the real-time lighting system is novel, but it does highlight many textures which have a low resolution. The art design at the front of the graphics tech is good, albeit unoriginal. Its music is okay, as the focus on ambiance helps to make the game feel ominous. The story is derivative and boring, despite having many data logs and in-engine cutscenes.
Doom 3 is mostly recommended to those who have already played all the other core Doom games. If it wasn't poised as a mainline entry, then it would be easier to recommend. The game would also be recommended to horror fans who happen to not be experienced with first-person shooters.
First of, the BFG edition is only if you don´t want to fuck around with the microstutter issues, fov issues, console commands, and other tons of issues of the original DOOM3 for modern OS´s. Hence I choose it over the original. as dialogue audio cutscene audio and generally the story are just cringey shit for fanboys. I mostly ignored those if they got too tiresome.
I don´t care about some microminor censorship of some random non gore related stuff, or worse speechaudio or even the flashlight changes. What pissed me the fuck off is how bad the game in general is, OG DOOM3 as well as BFG.
The BFG Edition has the same shit audiomixing as the OG DOOM3 but worse sample rates for voices and cutscenes. Thanks consolecompression..... The rest is fine, brightness is balanced and can be adjusted without much white filtering, you sadly can´t skip cutscenes and those also were downgraded, but the 90% of the game´s experience is the same.
I recommend the mod BFA Edition.
BFG Edition has retweaked ammo balancing and difficulty and made them too plentiful, ripping out the survival horror aspects of the game. At the beginning you will be scared a bit, especially if you turn off the HUD in the console, but at some point the jumpscares will only annoy you SO MUCH.
I still recommend to play it on easiest mode because, let´s be honest, the entire game feels like a giant LONGASS SLUGGISH SEWER LEVEL IN SPACE with some fresh air once you get into the hell levels. Sadly those levels are only 30 mins and that´s it.
The level design is constant revenant shooting rockets meets corridors... good luck not getting your health constantly unfairly taken from you, because having a shotgun equipped that sounds whimpy and barely hits anything, instead of a plasma rifle. Good luck dodging the spalsh damage of those rockets. Same goes for camping hellknights and other idiotic annoyances. From start to finish by the way.
Pacing is nonexistent.
AVOID THIS PRODUCT.
User Woodentusk already has pretty much summed up Doom 3's major flaws a few comments down from mine, but I'd like to add a few points I have noticed.
Doom 3 relies heavily on a shadowy atmosphere and cheap tricks, ticking all the boxes of bad map design classic Doom mappers have been rightly discouraged from applying. It also completely reverses some of the core points of classic FPS combat.
Combat here is lame and unimaginative. It gets boring very quickly, and after three or four maps, you will already have developed a sense as to when to expect the next stupid horde of monsters coming out of the walls or getting teleported in right behind you. It is all highly repetitive and nowhere near the fun and variety of the old games.
To make it worse, monsters in Doom 3 are seemingly unaffected by physics. Their attacks will stun you but your attacks barely, if ever, stun them... until they die, in which case their corpse either gets thrown through the room, or simply disappears right in front of your eyes.
Another thing is the bad sound design. It is very difficult to locate sounds in this game. You could just as well set your sound card to mono, and it wouldn't make much difference. Even Wolfenstein 3D had better stereo.
It is also difficult to tell monster sounds from other sounds apart, and the 'soundtrack' only adds to that. Actual music is only ever played in certain combat situations while the rest of the game carries an ambient soundtrack that is different from area to area and oftentimes will be decisively rhythmic, resembling music somewhat.
That in itself is not an issue, but there is no way to turn it off, so you always have to listen to some sort of rhythmic sound which can be distracting considering the spooky overall theme of the game.
Regarding the BFG Edition, it is technically the better game that fixes a lot of issues, but it also takes away the forced darkness and tension that Doom 3 relies upon so much, with BFG ending up as the worse game.
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