The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to a...
The eagerly anticipated sequel to the award-winning RPG. Gather your party. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God.
The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Who will you be?
A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? Discover how the world reacts differently to who - or what - you are.
It’s time for a new Divinity!
Gather your party and develop relationships with your companions. Blast your opponents in deep, tactical, turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements themselves to seal your victory.
Ascend as the god that Rivellon so desperately needs.
Explore the vast and layered world of Rivellon alone or in a party of up to 4 players in drop-in/drop-out cooperative play. Go anywhere, unleash your imagination, and explore endless ways to interact with the world. Beyond Rivellon, there’s more to explore in the brand-new PvP and Game Master modes.
“One of the most captivating role-playing games ever made” 10/10 – GameSpot
“Larian's epic sequel is one of the best RPGs of the decade.” 9.6/10 – IGN
“One of the greatest PC RPGs of all time” 9.75/10 – Game Informer
Choose your race and origin. Choose from 6 unique origin characters with their own backgrounds and quests, or create your own as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Kill any NPC without sacrificing your progress, and speak to every animal. Even ghosts might be hiding a secret or two…
The next generation of turn-based combat. Blast your opponents with elemental combinations. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware - the game’s AI 2.0 is our most devious invention to date.
Up to 4-player online and split-screen multiplayer. Play with your friends online or in local split-screen with full controller support.
Game Master Mode: Take your adventures to the next level and craft your own stories with the Game Master Mode.
Great game, big improvements from Divinity Original Sin.
Don't buy the game until out of alpha! There are non stop crashes in the game, your save files will become corrupted and you will lose 50+ hours. Did I mention the game crashes constantly. It wasn't ready for release, it wasn't ready for release, it wasn't ready for release. Did I mention the non stop crashes and corrupt files?
I'm a story and character driven gamer. Were I made to chose, I'd rather a game's narrative was about the characters and how they feel about the world rather than how they're gonna save it and acquire the necessary power and wield said power oooooh. Sadly, the later is a good summary of DOS2.
Many things gave me flashbacks to Neverwinter Nights 2 (Mask of the betrayer included) and some Dragon Age : Origins, but in a way that made DOS2 feel lacking in comparison. It's very much on the beaten path. You are a sourcerer, someone who has Special Powers - because of which you are Oppressed. You Will Rise To The Occasion And Thrive Through Adversity. You (or one of your pals) Are A Chosen One.
It's a good game. Though missing Divinity : Ego Draconis' quirky humor (last Larian game I played), it's entertaining, and it's been sucking way too many hours of my time. The fights are a bit too challenging at first but once you get the hang of them they become FUN. The graphics are pretty and collorful, the special effects are cool.
I just sure wish the plot had been held to similar standards.
I like the game's technical side, i.e. the combat (elemental interactions, different ways to use spells) but the game genuinely bored me into dropping it.
Maybe it's just the beggining, as I haven't escaped the prison yet, but I genuinely cannot force myself to even try. There's just an overwhelming lack of reason to do anything beside for "it's a game you bought so do quests". I know there is a plot going on somewhere in the background, but it is not at all woven into the beggining narrative.
The game just fails to tell me why I should bother playing it. So if YOU want to play the game, you'll probably enjoy it. But it you want the game engage you, you'll probably be bored to tears like I was.
Larian Studios have been doing Divinity series for 16 years now and if anything, I cannot call any of their games “boring”. But despite all of these creative and fun ideas, every single game they’ve made felt clunky, not particularly good at anything it tried to be and somewhat half-baked. I did enjoy my time with Divine and Divinity 2 back in the day, but none of the other games, including Original Sin, could get me interested for longer than a few hours, either because they were boring, or plot was terrible, or something else, or all of the above.
Original Sin 2 feels like a mix of ideas Larian had before, except this time done properly. All the best elements from Original Sin return, the combat system is still solid, the absolutely amazing environmental effects system is still a joy. The game exploration is now extremely fun and seems to come naturally because the game is very smart about directing you where you need to go without feeling too restrictive but also without just hitting you in the face with a high level monster out of nowhere.And this might be the very first time Larian has made a genuinely well written game. Not just full of cool ideas and concepts, but one that is actually fun to follow. And somehow without losing the quirkiness of Rivellon.
Unfortunately the game essentially falls apart in the last quarter of the game. It has about 15 unnecessary hours of absolute worst ideas and encounters in the entire game. The story more or less falls apart and becomes a confused mess, almost every fight has some terrible gimmick attached to it.
But… despite the flaws, despite the terrible closing hours of the game and some of the elements that remained broken and silly even in the Definitive Edition, Divinity: Original Sin 2 is an amazing game. It’s most definitely the best Divinity game in the series so far and one of the very best RPGs I’ve played in recent years. And people who want to play coop will probably enjoy it even more than I did.
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