DISTRAINT 2 is a 2D psychological horror adventure game.
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore.
DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
F...
After the surreal, cynical nightmare of the first Distraint: Distraint 2 feels like a preachy, pretentious, freshman college student's first philosophy essay. The first one made you think; the second one TELLS you what to think. Hugely disappointing.
This game is considerably longer than the first one (around 4 hours) and the story picks up right from the end of the first game and it’s more complex. We follow Mr. Price’s efforts to be redeemed.
And the ending is absolutely magnificent. Breathtaking. And inspiring.
Don’t miss these two games!
I can definitely see an improvement over the last graphically. The dev is very good at music composure and has a bright future from that alone.
There is an issue with the text going off screen, if this happens to you just check the scale on your PC is set to 100% while playing the game. Settings / System / Display / Scale and Layout and then it works fine.
No spoilers. This picks up immediately after the first one. It has all the strengths of the original and improves on several things. You are given a run function to speed up backtracking. Now you sometimes hide from the various terrifying creatures adding another gameplay element related to the horror. I'm glad that it's stealth and not combat I don't think the latter would have fit and I say that as someone who does love that in the Silent Hill games. The Stealth is not so frequent that it gets to be irritating and it is very easy to use both of these things are also true of the game Darq. You find a potential hiding place, which is easy to recognize and you'll usually spot it before you need it, maybe make a mental note of it. Then you walk up to it, the prompt will show up to use it you press Use and you just wait until it's safe and then press a movement key to leave.
You spend this solving puzzles. I didn't find a single one that I thought was just obnoxious. Both of the other games by one man studio Jesse Makkonen that I've played, Distraint 1 and Heal, have one each of that kind of puzzle - very impressive considering how many puzzles there are, dozens in each. Whilst not reaching the level of Heal this does have more variety to the puzzles than the first game. Obviously, since it does not have mouse input, that does limit it somewhat. But he clearly did appreciate feedback about a lack of variety to the puzzles in the first one. In order to solve puzzles you may have to find an item for your inventory then use it at the correct place. You have to go between different locations, activating things, gathering information to help you solve the puzzles. The graphics get an upgrade. Music is absolutely amazing, and there's a good variety to it considering that all of it has to feel like it's of the same world, it all has to be creepy. This jumps between locations more - not in an overwhelming way, but reflecting the personal growth of the player character.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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