Reprise your role as a supernatural assassin in Dishonored 2.
Praised by PC Gamer as “brilliant”, IGN as “amazing” and “a super sequel, declared a “masterpiece” by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer, Dishonored 2 is the follow up to Ark...
Reprise your role as a supernatural assassin in Dishonored 2.
Praised by PC Gamer as “brilliant”, IGN as “amazing” and “a super sequel, declared a “masterpiece” by Eurogamer, and hailed “a must-play revenge tale among the best in its class” by Game Informer, Dishonored 2 is the follow up to Arkane Studio's first-person action blockbuster and winner of more than 100 'Game of the Year' awards, Dishonored.
Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character's unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game's hand-crafted missions.
Story:
Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized Empress Emily Kaldwin’s throne, leaving the fate of the Isles hanging in the balance. As Emily or Corvo, travel beyond the legendary streets of Dunwall to Karnaca, the once-dazzling coastal city that holds the keys to restoring Emily to power. Armed with the Mark of the Outsider and powerful new abilities, track down your enemies and take back what’s rightfully yours.
Key Features:
The Assassins
As fully voiced characters, Emily Kaldwin and Corvo Attano now bring their own perspectives and emotional responses to the world and story. Use each character’s set of powers, gadgets and uniquely-tuned weapons in creative ways as you explore the world – whether you fight your way through the city streets or sneak across the rooftops - and which enemies you decide to eliminate or spare.
Supernatural Powers
Advanced bonecharm crafting and all-new upgrade trees allow you to customize your powers in vastly different ways. Become a living shadow to silently stalk your targets, link enemies so they share a common fate, or mesmerize your foes and dominate their minds. Choose from nearly infinite combinations of violence, nonlethal combat, powers and weapons to accomplish your objectives.
Imaginative World
From the grimy, rat-infested streets of Dunwall to the lush, exotic coasts of a decaying Karnaca, immerse yourself in stylized locales created by Arkane’s premiere art and narrative teams. The world is a character in its own right, rich with story, architecture and eclectic characters. It is also punctuated by signature mission locations, such as the Dust District, ravaged by dust storms and warring factions, and a madman’s mansion made of shifting walls, deadly traps and clockwork soldiers.
The Void Engine
Dishonored 2 is beautifully brought to life with the new Void Engine, a leap forward in rendering technology, built from id Tech and highly-customized by Arkane Studios. Designed to support world-class art direction and take full advantage of the powerful hardware this generation has to offer, the Void Engine allows for significant advances to all game systems, including responsive stealth and combat Artificial Intelligence, lighting and graphical rendering, impressively dense urban environments, and story presentation.
I have over 10 hours of gameplay through Lutris in EndeavourOS and 80+ hours on Steam and I just can't stop playing it. The graphics are beautiful (especially the water effect under water). The AI is very fun to play with. The story is extremely good, just like in the first game. I truly enjoy every bit of it.
At first, I played with normal difficulty. After a while, I changed the difficulty to custom settings, set to the hardest you can set it to. Now it's just pure entertainment at the same time it's challanging sometimes.
Highly recommending!
Dishonored 2 offers more replayability than D1 by virtue of having two characters to choose from (and allowing dedicated no magic runs), but it fails to live up to the quality of the original.
The vaulting/climbing/parkor took a serious downgrade, seemingly from the nuances of the level design. Intuitive vault points frequently just don't work - the character makes no attempt to scramble up over seemingly-viable obstacles. Sometimes small cosmetic protrusions (like a piece of trim board) preclude jumping or standing up at all. The level builders either didn't grok the way the engine works as well as those of D1, or there wasn't enough playtesting.
The heart returns, but rarely has any contextual insights. In the first game you could learn a ton about the city by listening to the heart pontificate - here, it says the same few stock phrases over and over.
Weird visual effects crop up frequently - stationary hovering birds 'flying'. The hot tip of a burning cigar hanging three inches in midair past the end of the actual cigar. That kind of thing.
Level design, again, just isn't up to snuff. NPCs will give Hello/Goodbye statements at a set radius, and a bit of platforming out of their line of sight will clip into their sphere so they'll start hi/bye cycles. Warnings about nearby collectables seem near constant, but are rarely associated to anything the player is actually in a position to acquire - it'll be on another floor or something 90% of the time. Sometimes guards notice you thirty feet in the air, sometimes they can't see you if you're standing on a card table. Finding books, letters, and throwable glassware makes up a huge part of the scrounging around, but the levels are loaded with nonreadable books/letters and glued-to-the-table glasses, so it's like looking for needles in haystacks.
If you liked Dishonored, you know what you're getting. Just go in knowing it's a little rougher around the edges. It's fun, but loaded with annoying "Really?" moments.
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