Posted on: October 8, 2014

jbarnson
Games: 1077 Reviews: 15
The Dungeon Invades YOU!
You might think I'm full of indie-loving hype when I say this game improves on games like Diablo and Torchlight. Hear me out. The game starts where the usual procedural-world action RPG leaves off. You've got your random dungeons, insane varieties of loot, and several classes with interesting skills (not really skill trees, but kinda). And there's the ability to create your own class by combining the skill "trees" of other classes. Tons of options, including completely unique and unusual game modes. Stuff to keep you from getting bored. So, right there, you'd have a really solid, high-quality action RPG. But then - THEN - things get really interesting. When this is referred to as a "dynamic world", it's not just that it's randomly generated and that you can change things. No. The world reacts TO you, and will act in spite of you. The evil bad guys down in the lower levels of the dungeon will gain power, have their plans go forward (if that's what's happening...), and do terrible things to the town if you aren't actively responding to problems. The NPCs have their own problems - whether dealing with a zombie curse or having someone committing murders, or having the monsters from the dungeon suddenly attack. You can defend them. Maybe. You can equip them so they can defend themselves. Or maybe, shamefully, you may find yourself cowering in a lower dungeon level waiting for the carnage above in the city to come to an end so you'll be whisked away by the god Din from this failure to a new town, because you absolutely can fail to save a town. I've put many dozens of hours into this game, and there's a lot I haven't seen / tried yet. It's just a really cool, big, fascinating, fun game with so many permutations that keep it interesting. It may not be the last RPG you ever buy, or the best you've ever played, but it's a great one to jump into for a fun "fix" that stays fun and keeps holding surprises for you for a very long time.
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