Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. Travel the plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander th...
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. Travel the plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.
In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.
Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!
Open the door to Din's Curse. Surprising adventures await!
Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
Explore a dynamic, evolving, living world
Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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DRM FREE. No activation or online connection required to play.
Don't let the cheap looking graphics fool you! This is a deep, addicting, extremely fun game. I have been playing this non-stop since I bought it (even stopped playing Destiny to play it). Don't judge a book by it's cover! If you enjoy games like Diablo but find them very repetitive, then this game is for you. This game always manages to stay fresh and interesting on every play through. Best purchase on GOG ever for me!
As a Diablo clone, or ARPG or whatever we're calling them these days, Din's Curse can best be described as functional. You can run around hitting monsters with pointy sticks and taking their stuff, but the most important part of a game like this - responsiveness of the controls - just isn't there; it always feels like there's a slight, and annyingly variable, delay before actions happen. The graphics are fairly poor, but more importantly the art style is boringly generic and there's a serious lack of variety - not only are all spells an identical glowing blob in different colours, but so are arrows and all other projectiles. Meanwhile, most monsters are just palette swaps of the same limited few every time.
The two supposed innovations are the randomly generated quests and the town being vulnerable to attack instead of a safe haven. The former gives a perfect demonstration of why very few games rely only on random quests, because it simply means that there's no narrative or any reason to care about what you're doing at all; just fight down through the levels and at some point you'll stumble across something you're supposed to kill, or frequently just click on. Even Torchlight had some sense of progression even with it's focus on just flashily hitting things, and this game feels very much like a low-budget Torchlight ripoff in this regard.
As for town, there's again a good reason few games do this; it's not interesting or a challenge, it's just annoying to constantly get dragged out of the main game because a villager needs you to give them a pitiful amount of gold or is being attacked by a lone goblin. Or, due to the randomness, is being attacked by an extremely high level monster who kills you and the whole town with no chance to fight back at all. And then you randomly generate another 10 levels and do it all over again.
In summary, there's nothing new, nothing interesting, and everything has been done better in many other games. It works, but that's about it.
PROS: + This game keeps you being alert, it challenges you literally every minute; + The gameworld looks truly alive and breathing; + Class system is one of the best in ARPGs I've seen in my 25 gaming years; + Everything about items is very good (items affixes system, items tiers system, looting mechanics etc.); + World-versus-player systems are very good (dungeons environment hazards, map generation, monsters, portal mechanics etc.); + Battle mechanics is very good (damage types, attack speed, chance to hit and so on); + Sounds and music suit fine to the gameplay and add to the atmosphere.
CONS: - The flow of the game is unusual and may seem rather chaotic for fans of more traditional ARPGs (games of 'Diablo family'); - Graphics may look outdated to younger and fastidious players; - Gameplay for magic characters may seem not so smooth and satisfying as for melee ones; - Some game mechanics are obscure and require additional unaided research from a player; - Elements of town-management and interaction with NPCs are specific and may be tiresome to some players.
OVERALL: Truly unique game in its genre (as well as every Soldak game though) that needs an attentive, patient and devoted player to whom it will bestow its peculiar treasures.
Personally 5 Stars. It runs also well on Win10. Yet: The game is a bit slow at first and got a "different" pacing.
Most reviews actually tells everything, but i might add some toughts.
So this game is actually pretty smart designed: There is no real tutorial, but the game will explain in short texts what the little elements means, WITHOUT annoying you to death with the 1billionth movement tutorial. You basically play the first 10 minutes regulary with just learning the different mechanics to most ARPGs.
This is the first time in YEARS i actually spent reading tutorial material and it was good. Then there are a lot of rewards in the game like gold-stashes, heal-towers, explosives - so you get some levitation from bashing monsters. Its also fun to KNOW that there is something happening around you.
There are options to regulate how the next game you start will went on, how you want your challenge, even small things like controls and the ability to just use/switch items WHILE talking to a vendor.
So this game is not a big studio game and you can tale by the way the game is designed in the sense of ... how everything looks, is being animated and so on. Not horrible, but chunky enough (!) to see, that this game is not your well oiled Diablo3.
Must say i am super impressed and appreciate the little things. Its a fresh bit of air in that otherwise stale ARPG segment. I bought this game like a year ago but now due to corona i had time to dive in. And i wish i had done it before.
This game should get a Switch-Port!
I read lots of reviews saying it is better than Torchlight. That may be true. But I just finished Torchlight2 a couple of months ago and Din's Curse it is definitely not better than Torchlight2.
It has great gameplay potential and sometimes that does shine through. But after 5 hours of gameplay I'm kind of tired of being a nanny to the townsfolk. I've had dozens of quests to feed the starving townees and give money to pay their debts.
THROW ME A FRICKIN' BONE HERE SCOTT!!!!!
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