Posted on: October 15, 2015

erez
Verified ownerGames: 702 Reviews: 4
Dungeon Crawler, done right
I'm not a big fan of dungeon crawlers, either the old, ASCII types (although I was a huge Rogue player once), or the modern version, aka "Diablo-clones". I usually get bored from all the meaningless clicking and give up after 2-3 dungeons. However, I found Din's curse to be perfect for me, and I am drawn to it without any feeling of boredom or repetitiveness. The dynamic nature of the game, randomly generating a town-dungeon and infesting them with different monsters that create different quests keeps generating interest. The difficulty level is very well balanced by default, and the upgrade system is simple enough to understand but complex enough for tweakers. The nature of the game creates what is commonly referred to as "emergent narratives", either heroic or catastrophic, and always very engaging. This game is for both dungeon crawler fans who want a new take on the formula, and for non-fans, who might find this game answering all their issues with said formula. Highly recommended.
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