Posted on: May 5, 2020

morolf
Verified ownerGames: 185 Reviews: 14
Frustrating design
I'm a big fan of the Commandos games (especially the first one and its expansion), so expected to enjoy Desperados, but found it a rather frustrating experience and quit in level 10. The game is punishingly difficult even in early levels and has some level design which I found rather questionable. Behaviour of guards is often hard to predict...e. g. you can throw poker cards on the ground, and most guards will be lured to look at the card. However some guards might also raise the alarm (just because they saw a card lying on the ground, not because they discovered one of your characters or a body!)...this happened to me in a level where triggering the alarm means instant failure. Similarly, some guards will raise an alarm when they notice comrades are missing from their usual place. Now this might be realistic (and even innovative as a feature), but since one has no real way of predicting the reactions of guards, this makes the game much more unpredictable and increases the trial and error factor significantly. Feels rather unfair imo. So be warned: Just because one liked the Commandos games, there's no guarantee one will also enjoy Desperados, despite the superficial similarities of the games.
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