Posted on: April 4, 2023

PotatoHopback
Verified ownerGames: 126 Reviews: 6
I want to enjoy this game but...
It feels so underbaked. You could tell that the dev team was inspired by various roguelikes and tried their hardest to piece together some of the best features. Unit talent tree with specializations, various weapons with mod slots, the ability to actively scan nearby areas, quick dungeon crawls with the ability to leave and return, in-dungeon quests and bounties, and more. In theory, yes, all of these features should come together to provide an unbelievable roguelike experience, but this game fails in the execution. This is one of those indie games that would have heavily benefited from being overseen by a respectable publisher, like let's say Paradox. So much of this game falls flat or comes up short that it screams amateur. Be it something as small as how long attack sequences linger on the screen to something obvious like pressing the Escape key doesn't back you out of the active menu (it brings up the system menu) or dragging a mod out of the slot doesn't unequip it (you have to double left-click it?!) But the biggest issue is exploring each derelict ship, or let's put "explore" in quotations. You spend all of your time in the "scanner" map where you click boxes until something happens. You get zero sense of walking through an abandoned spaceship in the dead of space. Zero ambiance, zero tension, zero thrill. Even when you enter an irradiated or poisoned box, you can walk through completely unscathed. It's not a bad game, but it's not a good game either. It could have used some significant tightening up and oversight by experienced advisors to make it into a worthwhile game. As it is, I've only gotten 4-5 hours of gameplay before the realization of boredom set in. But, I also got the game for free from a GOG giveaway, so I don't feel as salty about it as I would have had I actually paid for a copy. So maybe this is a 2-star review rather than 3.
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