I'm sorry she died. it wasn't my fault!
Her mother was really angry and upset with me when I returned and she discovered that her daughter was dead. "It wasn't my fault! ******** Looters shot her twice with a gun before we could do anything to stop it! I barely escaped alive!" I protested.
"I don't care!" she cried running off.
I did not sleep well that night...
You find yourself as a survivor helping a very small band of people survive a zombie nightmare that`s taken place while you were unconscous after a plane crash.
Everyone`s nervy, depressed, not sure what`s going on and are obviously at shatter point. While it`s not expressedly said, you find yourself almost reluctantly having to take the lead in organising a safe home (the school) by setting off out to nearby towns and scavenging for protection and food, etc. Very 'The Walking dead' stuff.
Choose who to take with you on your sojourns with real consequences. I took a Police Officer and a young animal Vet (now human medic) with me, taking whatever fighting items we could. It wasn`t until we approached the first town that it dawned on me to see if the cop had a gun- He does!
However, as you may have guessed, it`s often better NOT to use loud shouty weapons cos that attracts the zombies and bullets are scarce. So most of the time we had knifes, spanners, hammers as our weapons, saving any guns for emergency use.
I found going wide around corners, rather than passing right by was a good plan as any zombies you'll see with plenty of time to act. You can turn the corner into a gang of zombies if you're not careful.
I tended to go round the back to buildings rather than front which works well. However, one door was locked and I tried breaking in. This attracted 3 zombie cops, which we despatched, but not without some pain. The fighting is turn based once combat starts and uses Action points for what you can do. Personally I love this system as it allows clear tactical planning.
The zombies are relatively short-sighted and can be quite easily taken out. It`s the Looters that spoil my day. They don't seem to care about making noise, and if they have a pistol they'll use it. I lost one man because I did not expect this (as guns hurt- alot) and then my medic was killed too. It takes AP to switch from knives to guns...
Back at the school base, the medic`s mother was really upset and moral plummetted with everyone for losing 2 people.
There`s a lot of base management and allocating who does what in repairs and improvements and there are many more places to explore. I have only just begun.
If you make a custom character it seems important to have a good repair skill since I couldn't fix the fence even with all the collected items (or maybe I was missing something).
Graphics are good and functional. A little more standing and fighting animation would be nice.
What I would like to see improved:
Sounds are too few. You don`t hear any speech except for the odd groan. For instance, zombies don't make much noise at all- come on let's hear a zombie GROAN! I can understand speech is a lot of work, but more incidental sounds and noises need to be added for a scarier atmosphere especially when scavenging.
Music is almost nonexistent, but I guess I can put on my own. If there were more atmospheric sounds it wouldn't matter so much.
AI needs a little extra work. When a Looter (not zombie) had shot one of my companions and he lay 'KO' ed, the Looter insisted on killing off the unconscous guy even though there were two of us still battering him over the head! Like all that mattered was killing the guy because he had the lowest health! That's illogical. He should have ignored the 'KO'ed guy to concentrate on the other threats still standing and fighting. Only after every one's down would you continue to attack them on the floor.
Path finding can get a little screwy with your followers walking in circles and thru eachother sometimes. Hopefully will be fixed.
A little dissappointed that initial people you meet don't change with a new game. They're always the same; looks like it should, would add freshness to each new start. However, things seem slightly more randomised when exploring- Needs more.
Anyway, i played this game for about 4 hours before coming here and enjoyed it a lot. Good game. 4 stars- I can only see it getting better! Now to my new start.
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