Posted on: September 13, 2018

F4rtB0mb
Verified ownerGames: 89 Reviews: 21
Metroidvania or Speed run, pick ONE
This game needs to make up its mind. While it is a roguelite it also tries to be a metroidvania and speed runner at the same time, these are two diametrically opposed game styles. The later being a fast paced, jump and dodge, whoa close one style affair, while the former is a slower, look before you leap, block then counter experience. There are timed doors that force you to speed through each level to reach them and collect the rewards within, items you need to collect such as cells for unlocking new weapons/skills and scrolls that boots your stats and buff your max health. But if you do that you will miss out on all the loot hidden in the levels, such as secret room with unique weapons/skills, sweet easter eggs that are subject to rng, and better weapons to replace your under level garbage from the previous level. Stun locking is also a problem a single hit locks you into a flinch animation that leaves you open to further attacks, now combine that with enemies that hit you through walls, spawn mini mobs that swarm you, or just flat out stop you from escaping( Hello golem you op piece of ...) and you are gonna have a bad time. Further more the daily challenge is garbage, pick from two random weapons and hope they don't suck. Now hurry to the boss and skip all the loot and upgrades along the way because you don't want to run out of time do you? But you will anyway as the boss is a tougher version of the one in the base game. Skip this till they rebalance it, especially with the insane amount of grinding required to unlock anything.
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