In this remarkable kingdom simulator, your goal is to become Emperor by building and expanding your stronghold in competition against opposing computer-controlled kingdoms. Choose three courses of action to achieve Emperor status: Lawful (Maximizing the prosperity and morale of your poulace; Chaoti...
In this remarkable kingdom simulator, your goal is to become Emperor by building and expanding your stronghold in competition against opposing computer-controlled kingdoms. Choose three courses of action to achieve Emperor status: Lawful (Maximizing the prosperity and morale of your poulace; Chaotic (total military victory over all your enemies); or Neutral (striving to achieve both objectives, the toughest challenge of all).
All the details of running a kingdom must be dealt with: Construction, farmland, population, housing, troops, morale and changing seasons - and, of course, a multitude of D&D game monsters. Micro-manage all these factors personally if you want absolute control, or let the computer do much of it for you. Choose from pre-created worlds or computer-generated random scenarios for a new challenge every time. With the intuitive mouse-driven command interface, running your own kingdom has never been more fun, fast or easy!
Build your own Dungeons & Dragons game kingdom with over 100 structures including castles, forges, mines, marketplaces, towers, temples, cottages, schools of magic and granaries
Micro-manage every detail of running a kingdom or let the computer handle most of the chores
Computer-generated random scenarios offer unlimited hours of fun and excitement
I have a soft spot for just abou everything TSR was doing back in the 90's. Everything they made outside of their Gold Box titles just felt so experimental and daring. This little city builder has so much replay value that I'm still coming back 30 years later. Be warned that this game does require a fair bit of patience as you wait for structures to build, though a level of multitasking can offset that hurdle.
Not for everyone by any means. But fills a certain niche for fans of the property in this time period.
Not to be confused with another game of the same name, Stronghold D&D is a great old title, combining aspects of RPG and city building in a very unique way that has a familiar formula which has often been repeated since in other games. I personally think this one is the grandmamma of them all
The basic game is to create your five lords, each a Dungeons and Dragons original rules character class. Your stats will affect your people and your city, EG high charisma will mean more chance of a increased pop and high int means better mage spells or a little more income.
Each class has it's own building strategy but it all follows a basic rule. Build farms/forests to get income and food. Build marketplaces to get a common fund. Build housing so population can increase.
Your Pops are also your army which depend on your lords class, there's fighter(which can either be an archer or a melee fighter), mage(ranged attackers controllers), cleric(healers and close fighters), thief(fast close attackers but weak), dwarf(melee fighters), elf(spellcasting archers) and halflings(similar to thief)
You either 'Home' or 'Ready' a pop. Home for building, ready for sending to somewhere by selecting a square and using the attract -/+ button.
Battles are automatically fought when you encounter an enemy, don't expect your level 1 feeb to survive by themselves.
If you are attacked and your pop dies at home the buildings begin decaying with noone to look after them. Don't let that happen.
It's a very simple game with great depth and replayability and i'm proper glad I can once again experience it.
Game randomly crashes. You can sometimes bypass this by saving often. I am still determined to play it because, although the gameplay is simple, it is addictive
Almost everything it did, Majesty did better later. I love this type of games with indirect control of troops and base building and have to say Majesty is one of my favourite games, so I am bit biased here, but I think it is fair to say it is quite dated now. There are many good ideas but I can't shake the feeling the game could be much better if many things worked differently. Mainly it would be better if it focued on smaller more unique units, instead of groups of the exact same units.
What is most dated is the interface. It is hard to get overview of units or to find any particular thing one needs. The need to care of 5 separate economies doesn't add much to its enjoyment either.
It is also a bit too much slow and could use with something to make it more lively.
DnD elements are nice addition but beside the party creation at teh beginning it doesn't come into play much for player.
It uses the first edition with its dumb level restrictions for non-human races so the classes can get much higher levels than races (yeah, non-humans are defined by race while humans have classes). The map I completed I got no unit past level 8 so it didn't matter anyway, though.
Overall it is interesting trip if one loves the genre but it is a bit too dated to play today.
This is an extremely addictive, fun old game. It is loosely based on the Basic/Expert family of D&D rules. The main issue is that, even back in the day, it would crash occasionally. Running this version inside of DOSbox seems to be, if anything, a more unstable environment. Save frequently, but beware that some game conditions can make repeated crashes all but inevitible. Large strongholds, many enemies on the map, many sprites in battle, certain events (like destroying a stronghold), and just leaving the game open for too long all seem to increase the chance of the infamous Error 27 crash, but there really isn't a clear pattern to what causes it.
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