In this remarkable kingdom simulator, your goal is to become Emperor by building and expanding your stronghold in competition against opposing computer-controlled kingdoms. Choose three courses of action to achieve Emperor status: Lawful (Maximizing the prosperity and morale of your poulace; Chaoti...
In this remarkable kingdom simulator, your goal is to become Emperor by building and expanding your stronghold in competition against opposing computer-controlled kingdoms. Choose three courses of action to achieve Emperor status: Lawful (Maximizing the prosperity and morale of your poulace; Chaotic (total military victory over all your enemies); or Neutral (striving to achieve both objectives, the toughest challenge of all).
All the details of running a kingdom must be dealt with: Construction, farmland, population, housing, troops, morale and changing seasons - and, of course, a multitude of D&D game monsters. Micro-manage all these factors personally if you want absolute control, or let the computer do much of it for you. Choose from pre-created worlds or computer-generated random scenarios for a new challenge every time. With the intuitive mouse-driven command interface, running your own kingdom has never been more fun, fast or easy!
Build your own Dungeons & Dragons game kingdom with over 100 structures including castles, forges, mines, marketplaces, towers, temples, cottages, schools of magic and granaries
Micro-manage every detail of running a kingdom or let the computer handle most of the chores
Computer-generated random scenarios offer unlimited hours of fun and excitement
I LOVE Majesty and I remember I used to regret there were so few titles like it. I love D&D too, so I bought this one just because of the title and the SSI brand, which never disappointed me. It was not until a few weeks ago I decided to give it a go… Now I can't stop sinking hours into it! I was completely unaware of how good this sim is! Beautiful, deep, complex, slow-paced and extremely faithful to Dungeons & Dragons rules.
A dream come true! Thank you GOG.
For a game that is nearly 30 years old and only 13MB in size, D&D Stronghold packs more punch than even a lot of Triple A games today. Even the recent Lords of Waterdeep cannot hold a candle to this underrated masterpiece.
Sure, it uses First Edition mechanics (with races like Elf, Dwarf, and Halfling as classes). And the graphics are early 90's. But underneath it is a deceptively complex game of resource management, city building, and war strategy packed in a very small package. You will happily spend hours just checking on each city block as you build your kingdom from scratch while fending off tyrants and terrors in the world. And the Triangle priority for orders (build, recruit, train) is ridiculously simple, but effective.
Why it never got a proper sequel is a criminal oversight. Do yourself a favor and buy this D&D gem.
This is a great game, I played it a lot and have played it recently and still have enjoyed it.
It's fairly simple to catch on and understand, and it's not very complex. Build buildings and your people really do the rest and grow themselves.
Some hints and tricks I've learned:
- When starting, pick a spot away from mountains. It is much more difficult to build there and can make finding suitable places to build harder.
- When placing your starting castles, locate each character as far away from each other as possible. You can and do grow quick, and if you don't give yourself growing room, you will quickly run out of space.
-Limit the number of Houses you build to 1-2. When you can afford to do so, build an inn. And from then on ONLY build inns. Houses cost money to own, where inns Generate money AND give living space that houses do.
- watch your vault and gold limit carefully. It is very easy to quickly max, and if you do you lose any generated income from then on. If need be, build a quick expensive upgrade or save rocks for a later date to save on doing so.
- The best sources of money = INNS and Farms(trees for elfs). When you are able - Building trading posts - LOTS of them. Eventually every non winter season you could be generating more cash than you can use.
- When destroying an enemy castle, be cautious. When you do, every remaining enemy loyal will instantly move and make a beeline toward your castle, killing everything it can in it's path. So be ready for that.
Now the negatives.
- It's too easy. Enemy AI is nonexistent. On occasion an enemy will wander toward your city and 'attack' but such attacks are few and easily repulsed. Aside from that, you could have 100 enemies in each wave and not be strained.
- "too many constructions" when you get rich you are limited to building so many things at once, and once you reach that.. you just have to wait. it gets frustrating and annoying, quickly.
All in all a recommended game!
There are way too many quirky things about this game to be touched upon in a single paragraph. So, I'd have to settle with 3.
Firstly; it is, in essence, a city-building game. You, the player, would need to assemble a group of 5 retired adventurers. It would be optimal to have different classes for each, which I will delve deeper into later. With their combined riches, you will be tasked with building a city and attracting adventurers with the same classes as your chosen characters. Not only is this important, there are unique buildings that each class could build and those would affect how you will beat the game or lose it.
Secondly; it is a resource-management game. You will need to learn the strengths of each class and exploit them as much as possible. Dwarves have a higher chance of building gold mines to strengthen your economy, halflings excel in feeding your populace, fighters give you cheap and plentiful housing, elves can make your city become a tourist resort while wizards and clerics will bolster your offensive and defensive capabilities against various enemies.
Thirdly; it is a real-time-strategy game. Imagine battles fought in Warcraft viewed from the side instead of a top-down perspective. Warriors slash, Thieves stab, Dwarves hack, Elves shoot, Wizards blast & etc. Each skirmish is a joy to behold and a raid on a monster den is extremely epic, especially with a high level army toppling a dragon nest.
This game is a totally different beast of its own. If I had to classify it under a genre, I would have to grudgingly say that it is a 4X game. Even then, I am using that term extremely liberally. When another game with the same name came out 8 years later, I was ecstatic. I thought it was a sequel or a reboot. And then I was totally let down by it.
Don't take my word for it. Buy it, try it, love it.
I'm writing this review as a young player, this game is older then me, but I still enjoy it. You just need to read the manual, and you are ready to go! Also i suggest to follow some of the advice in other reviews.
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