Posted on: January 19, 2025

pzogel
Verified ownerGames: 444 Reviews: 63
Tolerable, but far too repetitive
After Freelancer released back in 2003, similar games were very rare to come by. Darkstar One from 2006 aimed to fill that void, but very much fell short. The main issue with the game is how repetitive it is. Even though there are more than 300 star systems to visit, their layout is almost entirely identical: a trade station, an asteroid, a planet, and a warp gate. The colors may change and there may be a research station sprinkled in, but ultimately, if you've seen the first system, you've also seen all the others. The gameplay loop is just as monotonous. Regardless of whether you're doing story or side missions, you'll be shooting enemy ships 99% of the time. While the dogfights are quite entertaining, the issue is that they don't change at all throughout the course of the game. You only get to fly a single ship, the namesake Darkstar One, whose unique trait is its ability to transform through upgrades. These upgrades are given by picking up artifacts, which are gained either by flying into an asteroid (which all look exactly the same) or liberating a system (more shooting bad guys). In addition, you can buy new weapons or ship systems, but since these are restricted by your ship level, ship customization boils down to simply purchasing the best gear currently available, without any thought required whatsoever. The weapons are samey, the enemies are samey, everything is samey. Now, this would be tolerable if the story were good enough to keep one hooked, but that isn't the case. Between poorly voice acted cutscenes and a boring and predictable plot, mustering the motivation to take out yet another squadron of bad guys for some fish looking dude with a ridiculous speech pattern took some actual willpower. The only sort of diversion was provided by Descent-like tunnel levels sprinkled in, though these were more annoying than fun, too. In short, only get this if you're suffering from insomnia.
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