Posted on: June 21, 2015

NovusBogus
Games: 319 Reviews: 6
Boring and flat
DarkStar One puts the player in the boots of a spacefaring rascal who's been gifted a unique upgradeable alien-tech craft by his genius father, and must uncover a grand conspiracy involving the galactic power elite, captains of industry, and of course aliens. At the risk of dropping spoilers, the whole thing is very 'Iron Man' though that isn't a bad thing. The plot, such that it is, is pretty decent though it clings too closely to played-out plot devices. There's an obligatory trench scene, and the twists are about as sudden and unexpected as an approaching dreadnought. One fun feature I wish more games would implement is the ability to respond to hostile radio chatter with some smacktalk of your own. It's very gratifying. Unfortunately, the gameplay is a disaster. Each system is basically one copypasta'd station, and occasionally one asteroid which contains one alien MacGuffin for your one alien MacGuffinmobile. The organic ship upgrades are actually a very neat idea, but they're permanent, finite, and there's no reset button so if you mix fighter-path and corvette-path upgrades too much you can easily wind up stuck with a ship that isn't very good. Weapons and combat get the job done, but they're very workmanlike and forgettable. Trade is nonexistent, and missions are extremely repetitive. Like Ye Olde Battlecruiser Of Internet Infamy, all the elements of a good game are present but none of them were fleshed out enough to make a compelling product. The plot is decent if you're into space opera, and some of the stuff they tried may justify a playthrough. But you won't find yourself spending any time here when you're through with the campaign, and frankly I can't recommend this game in the face of other, much better, space sims both before and after.
Is this helpful to you?