Posted on: October 16, 2018

draakjacht
Games: 257 Reviews: 6
A little fun, but leaves a bad taste
I bought a box copy years back and played it. I was looking forward to the game as there was little in the flight sim market at the time, this was before Star Citizen or No Man's Sky was visible. Just to give you a gauge of my taste, I'm an old fan of Wing Commander and Freespace, including both Privateers, and Rebel Galaxy. I didn't have any expectations of this game, but I know what I like. The game started off okay. The graphics are pretty and all. I saw that there was an interesting system by which to develop the starship, it not bothering me that there's only one, and what appeared to be a fairly open universe to play around with. As time went on, I figured out a few things. The world is fairly open, but the missions do moderately funnel you into a particular direction. The universe serves no other purpose than to act as a backdrop to the main story. No side stories. No varying experiences or characters. The starship can be equipped to be anything from a speedy skirmisher to a hefty gunship, but it's going to center around direct confrontation and when you pass a certain threshold, you become untouchable by the enemy. I created a multi-gun corvette and I would simply fly by as my automated turrets tore holes in everything. I rarely dodged a shot. This became boring. Since I was funneled into a single storyline, it better be good. Instead, it was a bland story with horrible voice acting, unrealistic dialogue, the cheesiest ending, and a final mission I couldn't lose, even if I sabotaged my own efforts. In the end, it's a movie that has a flashy opening sequence but then becomes a cliche and ends trying to sell you a twist you saw coming from a deus-ex-machina mile away that you kept trying to refuse but was forced into your arms anyway. So, I finished it, shelved it, and there it has stayed for reasons I can't fathom.
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