Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Sorry developers but I try this game many times and try to give that game more chances than I want. Sure that game is not for everyone but I regret the time and money wasted on that game. This game is not jewel, only entertainment for masochists.
Lazy developers unable to create balanced gameplay so they put every thing on RNG which ruins completly the experience. RNG + grind + artificial difficulty shows that Red Hook have no ideas how to create complex and interesting gameplay. Tired of game studios incapable of making original and well balanced contents for their games. I absolutly regret buying this game. I like challenging and difficult games but here equilibrium between challenge/difficulty and fun does not exist.
Red Hook should first learn how to develop games.
This is a perfect way to ruin self-esteem, especially during COVID. The game is way too hard for casual play (though you will find plenty of people on the Internet troll you otherwise).
When so many people make this the number one complaint, the problem isn't the customers. It's the developers PERIOD. I am tired of seeing people design products without listening to their customers and the development team doesn't care about the core mechanics of the game being broken because they do not care about you as a player.
If I could give to a Patreon to take money away from the developers, I would. Unfortunately, the most I can do is tell all of my friends not to give them money and hope to join the horde of other endless unsatisfied gamers who wasted my time on this trash.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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