Posted on: October 16, 2024

Boblanus
Verified ownerGames: 8 Reviews: 3
Goat
<3
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Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.
Game length provided by HowLongToBeat
Posted on: October 16, 2024

Boblanus
Verified ownerGames: 8 Reviews: 3
Goat
<3
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Posted on: October 18, 2024

ron_macarron
Verified ownerGames: 9 Reviews: 1
I sold my soul to this game
I cannot explained how a game that makes you suffer this much can be so addictive
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Posted on: September 14, 2025

ManFabulous
Verified ownerGames: 37 Reviews: 1
unplayable
poorly designed game that isn't playable
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Posted on: January 23, 2016

ScaryOgre
Verified ownerGames: 497 Reviews: 3
Artistic, dark, and oh so good....
A fantastic game that has even more future potential. Reminds me of the old Nintendo game Veautiful Joe in many ways. If you were raised on AD&D and Gary Gygax, you will probably like this. It has an even darker, gothic element, but it fits and is wildly fun. Highly recommended!
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Posted on: February 8, 2016

stysio
Verified ownerGames: 173 Reviews: 3
Not as unforgiving with right approach.
Darkest Dungeon is a game best described as "Diablo meets Human Resources Manager". Indeed, the heroes you're managing are just resources, weapons in human form. You shouldn't attach to any particular hero and I think that classifying DD as a role-playing game is a bit misleading. In the core of the game you systematically pick a team of 4 heroes and explore dungeons with them, hoping to get resources out of it - gold and 'heirlooms' that push you toward the ultimate goal - assaulting the great evil in the titular Darkest Dungeon. In short you put resources in (maintenance cost of your heroes and supplies) and get dosh out and spend the surplus on improving your 'prime' heroes, rince repeat. It almost never gets boring, and seeing your party being able to clear more and more dangerous missions and managing 14 different hero classes (each with a unique skill set) and picking right stat-boosting 'trinkets' - all of it is simply wild fun. The game offers several boss fights that force you to think of the optimal skills to take them down, so even the fact that most of said bosses appear 3 times each (1 time per dungeon difficulty level) doesn't take the fun away. The combat system is simple yet satisfying and involves picking a skill set for each of your 4 heroes, placing them in a row (each skill can be used on specified slot set and has it's fixed set of targets as well) and then fighting off enemies in initiative order. Animations during combat are simple, but they manage to create a feeling of powerful blows and spells being delivered (and recieved). Aesthetically Darkest Dungeon has a unique style which I would describe as Diablo-meets-Lovecraft-meets-great Flash games. It's a one-of-a-kind cartoony fantasy horror, which has a value of it's own. The creatures range from standard, a bit uninspired skeletons to Carpenters-Thing-like abominations and the deeper you dwell the more twisted the foes become. DD is not perfect, but you won't regret a penny spent.
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