Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
This game is amazing, it's fun, dark and challenging. But if you do not appreciete RNG effects then this game is not for you. It requires from you flawless strategy, and even then game can punish you for nearly no reasonm on higher difficulty levels. But even if you are noob like me you can make it to Darkest Dungeon on lowest difficulty. Just git gud.
Easily one of the best games I have ever purchased, the DLCs just make it better, everything about this game screams Lovecraftian and will instantly humble anyone who doesn't take each and every threat in the game seriously.
Great lovecraftian-inspired RPG/Management Game, even if the RNG can make small mistakes snowball very quickly, which can be a little frustrating.
This game is extremely coherent in term of themes and gameplay, and that alone is enough to make it special.
It is a lovecraftian-inspired game in which your ancestor, in his attempt to achieve great power, completely spoils the land with terrible horrors and release an eldrich creature in the labyrinthic basement of your ancestral house. You are fighting what cannot be vanquished, and must prove yourself up to the challenge by inhumane effort, to the risk of turning yourself into a (metaphorical) monster.
In term of gameplay, it means that the game is unforgiving on mistakes, even unfair at some points, but never unbeatable. This difficulty is also fueled by the need to manage a stable Hamlet/Base and group of heroes, in order to defeat the challenges in your way. Thoses elements will force you, in order to beat the game, to let go of your morality, for the mission you were assigned (or the sheer will to vin) prevails everything, even the life of your recruits.
Pros: Really great and dark art style. The concept of drawing on a huge pool of expendable characters for a Rogue-like dungeon crawl, using them up in a meatgrinder as they die or go insane is a fresh and fun sounding idea. Upgrading the town instead of your party was also a neat idea.
Cons: All those great ideas quickly fall apart.
Biggest issue is TIME and GRIND. This is NOT a typical Rogue-like where you can finish a run in 1-2 hours. The grinding is horrendous. Even after over 10 hours you still won't have a stable roster of max level party members.
This becomes an issue because your characters die (or must be retired) so easily. It's common to lose party members in 2-3 hits out of sheer bad luck that you cannot avoid. This only gets worse as you climb in levels because of how imbalanced the scaling is. Your level 6 characters in a level 6 dungeon are going to die more often than level 1s in a 1 dungeon, yet they're infinitely less replaceable. Get an unlucky high level party wipe? That'll be 10 more hours of grind to get them back.
The 2nd biggest issue is the game never changes. No new strategies, no new mechanics are opened up as you advance. Level 1 characters have the exact same skills as max level. The only thing that changes is the numbers get slightly bigger. 4-5 damage instead of 3-4! But the enemy numbers get bigger too so what's the point? Actually the enemies always outpace you. Gone is any sense of advancement like your ship gaining crazy new abilities in FTL. The first hour is exactly like the 20th.
There's other things: the town economy is whack (trinkets are a waste of money, the only upgrade item that matters is deeds), bleed/blight become crap as the game goes on yet the game acts like it's still viable with high physical resist enemies, a lot of the trait/quirk mechanics are poorly explained, the classes aren't balanced well but you're stuck with what you randomly get.
tl:dr- Too much grind, not enough sense of advancement
This game is a brutal, beautiful masterpiece. It can be too difficult, or random at times to be considered fun. If you are willing to let yourself have fun the way you want, the game offers a slightly faster/easier mode and there are mods out there that allow you to tone down the challenge.
I played through it on normal and found that some parts were a little too much for me and it became more frustrating than fun. I tweaked some of the settings and dabbled with a few mods and it became a game that was brutal, but not hair-ripping frustrating.
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