Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.Reclaim Your Ancestor's EstateRecruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimagi...
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Core Features
The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
Striking hand-drawn gothic crowquill art style
Innovative turn-based combat pits you against a host of diabolical monsters
Narration system to celebrate your successes...and failures
16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
Camp to heal wounds or deliver inspiring speeches.
Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
I have tried to complete this on radiant difficulty multiple times. After one too many party wipes, dusting myself off, saying, ok I'll just start from scratch, the RNG is so F******D most of the time on the harder dungeons. People say that the Hag is the easiest last boss, but I lost my best party, and my best heroes to her, and only ONCE was that due to actually battling her. Other times, it was down to some BS combination of BS that has finally made me want to put this BS game down and tell the developers where to shove it. If you value your sanity, avoid.
Its a great game if you have to burn time at work or waiting for an appointment. But it really should have only been for tablets alone as it has no depth whatsoever. Its a dice roll tactics game that can be quite fun but quite repetitive after a short time. The art is neat but gameplay is very simple and boring.
It is challenging but annoyingly as its just an endless grind. Like i said, short bursts of boredom could be dealt with by playing this game. Overall the game is worth about $5 and no more.
Well, I got a super-awesome $5 deal for it, and I figured, why not?
But it's ridiculously hard - not just CHALLENGING, mind you - but pointlessly difficult.
The random dungeons are identical. The various beasties with various hideous faces all have the same attacks and defenses. The rewards are defeatingly scarce. Your heroes are unrepairable, even when they are.
After 4 hours of play I feel like I'm still just starting.
I am not that sort of masochistic, I want to enjoy my games. I lament GOG's not having a "THIS GAME SUCKS" refund policy.
Every fight you feel Really massive variety of emotions. (For example only one group amte left on a battlefield, and boss has just 20 HP. He hits that final guy and he gets COURAGE. Yeahh you are happy, but he dies in the next turn.
The one thing i can wish is release of butcher`s circuis in GOG, but i doubt it, so count as minus of game bought/
Darkest Dungeon is extremely atmospheric.
The narrator is just orgasmic, not to mention the Lovecraft-inspired writing in the one-liners and occasional stories he'll share. This, along with the gritty art style, makes returning to familiar locations on familiarly designed quests feel no less immersive than the first time around. The stress mechanic amplifies this exponentially.
The feeling of danger is superb. In the beginning especially, as you'll be unfamiliar with which foes perform which attacks, based on their positioning. As your knowledge (and roster, party, hamlet, trinket stash, experience and progress into the different dungeons) increases (and upgrades) over time, the thrill never leaves, as DD loves dishing out the most decisive blows whenever the player feels at their most confident.
I have just under 200 hours spent on this game, and while a lot of comments here are critiquing the RNG, it has been improved immensely. Strategy is king, and it's application is also unique - most of it happens during the preparation phase, which in and of itself is full of choice and consequences.
Through my experience with the game, I've had parties be both astoundingly victorious and brutally slaughtered. I've found some party/trinket compositions that almost always guarantees a stress-free victory, given that you still pay attention, but this still doesn't mean my heroes are 100% safe. Playing on the hardest difficulty with all DLC enabled (don't do this your first time around) has elevated the game even further for me. Never will I forget the stories (which were all made as they went) of Flintlock Oliver the Highwayman, who avenged his father during the last quest, or Payback Jonah the Bounty Hunter, who met his end in a final stand against the Formless Flesh.
One of the best games I've ever played, along with Dark Souls, The Last of Us, Fallout: New Vegas, Heroes of M&M 3, etc.
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