Posted on: October 16, 2019

McGregor777
Verified ownerGames: 268 Reviews: 1
A diceroll away from being a masterpiece
Darkest Dungeon has plenty of strengths that many games lack. It benefits of a strong ambiance achieved with a mastered artistic direction and writing, good original soundtracks and a story that is as simple and classic as it is catchy. The game mechanics are interesting and make the experience even more thrilling. You'll find yourself getting quickly addicted to the management of your not-so-heroic adventurers. It is one of the rare game that makes you re-check everything again and again before starting a mission, letting you ask yourself if you didn't forgot anything and if all is truly ready, as you know that a miscalculation can easily lead to either the defeat and/or the death of your characters, to whom you've attached yourself, despite the introduction of the game warning you that you will loose a lot of them. And it is where the game starts to waver. Darkest Dungeon wants to be an hardcore experience, giving you challenges all along your campaign, preventing you the luxury of saving your progression whenever you want, making the reloading of a previous state impossible for only letting you reload where and when you left your game. This choice is perfectly justified considering the setting ; and this aspect is totally okay as challenging games that ask players to beat them with wits and skill are a thing. But Darkest Dungeon is not one of those games. All the actions of the game rely on probabilities, letting even the most skilled player with the best possible preparation at the mercy of Lady Luck all the time. Being defeated by bad luck is a thing in this game. Because of that aspect, Darkest Dungeon cannot claim to be a hardcore experience, but only a frustrating game. It lacks game mechanics designed around skill to reward the best players and punish the bad ones, as any decent hardcore game does. In the end, even if the game offers enjoyable moments thanks to its good traits, sadly, it is overall ruined by a single bad choice on Game Design's side.
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