Posted on: March 29, 2025

nomorename
Verified ownerGames: 83 Reviews: 33
Elder Sign meets British Colonialism
You explore around a hex-grid map encountering loot, monsters, and the native. To fight or accomplish anything that doesn't use money, you'll need to roll special dice and use the symbols shown (ala elder sign). The gameplay is solid and addictive but takes a while to get used to, and even with the tutorial, they really are not holding your hand. Easy will likely take a couple tries and normal requires you to have a strategy laid out and prepped should any... accidents occur. It's like darkest dungeon but there's no way to hire higher lvled chars. The major bottleneck early and mid will be how to keep up your "sanity" (I feel that stamina or fatigue would have worked much better. This is NOT a horror game.) The easiest way is to master the combat system, kill all the wildlife and then bring a cook to eat it all. Plus the horns you gain from hunting are good trade items, can be carried over and don't take up space. The plot is very basic and fairly tongue in cheek of your rampant British Colonialism. The art and music are all fairly charming though can get repetitive. There are however, quite a few design choices that I do not like or feel they work out- They really should just have a glossary of all the possible combat combos. Turn on the auto combat helps but not enough. The "discovery" part of this is just a hindrance than insightful given how vital it is to most builds. Wound rate is way too high. Without a healer, you'll need ~2 medkits per battle. Resting should at least remove bleed. I really do not care for the initial trip cost. Sure, it makes trips more tactical and discourages inching forward. Still do not care for it. You should be able to peek at enemies to see how many/hp they have before attacking them.
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